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Stokes's Bristol Nightclub incident in detail (From: The Comeback Summer by Geoff Lemon)

IF YOU’RE LOOKING for a place where misadventure could begin, you can’t go past Mbargo. The nightclub’s streetfront is painted a purple so bright you’ll see it in your dreams. Strings of giant sequins shimmer in the breeze. Its phonically inventive name is spelt in silver letters that climb its three-storey terrace facade. Inside are strips of burning neon, a few booths, floorboards so marinated in drink that they have an ingredients list. Bristol is a student city on England’s south coast crowded with music and nightlife and street art. This is Banksy’s home town, and the tourism board suggests in rather strong terms that ‘you would be a fool not to see his amazing work firsthand’. The same organisation describes Mbargo as ‘intimate’, which is fair for a place where you can catch an STI standing up. Students cram into its modest dimensions while people with names like DJ Klaud battle for billing with £1.50 drink deals over seven sloppy nights a week. To get a sense of the story about to come, consider that it’s the kind of place open until two o’clock on a Monday morning, and that at two o’clock on a Monday morning, Ben Stokes still thought it had closed too early.
The Ashes of 2017–18 had disciplinary bookends. It was after that series that Australia’s two leaders went off the rails in South Africa. It was a few weeks before that Ashes tour that England’s biggest star windmilled his way into his own disaster.
In the early hours of 25 September 2017, Stokes and teammate Alex Hales were barred from re-entering Mbargo after a night out on the piss. A Sunday thrashing of an abject West Indies in an ignored series at the fag-end of the season apparently required ample celebration. After arguing with the bouncer and hanging about at the door for a while, they wandered off to find a casino in the hope of more drinking. They’d barely made it around the corner before getting in the middle of a conflict between four locals. As is said on the internet, it escalated quickly.
The 26 September reporting was bloodless. Withholding names, police stated that a man ‘was arrested on suspicion of causing actual bodily harm’ while another went to hospital with facial injuries. England’s director of cricket Andrew Strauss separately confirmed that Stokes was the arrestee, adding that he had been released without charge and that Hales had gamely offered to ‘help police with their enquiries’. Administrators had a good chance of hiding behind that investigation, and the next day Stokes was named in the upcoming Ashes squad as expected. But that night the video emerged.
Bristol student Max Wilson had shot it on his phone, then offered it to The Sun. What he thought was playing hardball was actually lowball: his opening price of £3000 was snapped up by a tabloid that would have paid ten times that. The Sun went on to make a mint by syndicating the rights worldwide. From a window above the fray, the vision showed six men on the street below performing the muddled choreography of a melee. One was right at the centre of it. One was waving a bottle, one dipped in and out, one tried to calm it. Two others floated around the edges. The central figure was unmistakable: red hair burning even in the streetlight as he launched into a series of blows against two of the men, falling to grapple with them on the ground, then following both across the street, swinging punches the whole way. Hales trailed behind, repeatedly and impotently shouting ‘Stokes! Stop! Stokes! Enough!’ The ECB could fudge issues that existed only in thickets of legalese, but not those captured in moving colour. Stokes was stood down from the next West Indies match, then suspended indefinitely. It emerged that he had broken his hand during the fight, something he’d done twice before while punching objects in dressing rooms.
The response in Australia was fierce: Stokes was a thug, a lowlife, a selection that would disgrace England. It was not entirely coincidental that a ban for England’s best player would be handy for the Aussie team, but there was also a cultural split. In England, plenty of people still minimise pub fights as lads letting off steam. In Australia, heavy media coverage as a succession of young men were killed had inverted that tolerance. The discourse now saw any punch as potentially deadly and accordingly reckless. This was more poignant in a cricket context given that David Hookes, the dashing Test batsman and state coach, was killed in 2004 by a pub bouncer’s fist.
The PR situation was bad for Stokes as details emerged of the injuries to the men he’d hit, and that one was a young war veteran and father. Stokes wasn’t officially removed from the Ashes squad through October but stayed behind when his teammates left, hoping for police to dismiss the matter in time for a late dash to Australia. His annual contract was renewed on the due date in case that came to pass. Then 29 October brought a twist in the tale.
‘Ben Stokes praised by gay couple after defending them from homophobic thugs,’ ran the headline. Kai Barry and Billy O’Connell had emerged. Not entirely out of nowhere: while Stokes had made no public comment, this story in his defence had initially been leaked to TV host Piers Morgan after the fight, as soon as the video appeared. Police body-camera footage played in court would later show that Stokes had given the same story to the arresting officer on the night. But no-one knew the identities of the fifth and sixth men in the video, and police appeals had turned up nothing.
It was The Sun again with the breakthrough. Kai and Billy were perfect for a readership not keen on nuance. ‘We couldn’t believe it when we found out they were famous cricketers. I just thought Ben and Alex were quite hot, fit guys,’ said Kai, who was memorably described as a ‘former House of Fraser sales assistant’. The paper had the pair do a full photo shoot: layering the fake tan, showing off chest waxes, mixing Ralph Lauren and Louis Vuitton into a range of outfits. Their best shot had them standing back to back, heads turned to the camera, in a mirror-image Zoolander moment.
Suddenly The Sun was the England team’s best friend. ‘Their claims could lead to the all-rounder being cleared over the punch-up and freed to play in the First Test in Australia next month,’ it gushed, then gave a tasting platter of quotes: ‘We were so grateful to Ben for stepping in to help. He was a real hero.’ ‘If Ben hadn’t intervened it could have been a lot worse for us.’ ‘We could’ve been in real trouble. Ben was a real gentleman.’ Would it be known forever as Kai and Billy’s Ashes? No. While the Bristol boys provided spin for Stokes’ reputation they didn’t influence the police. With charges still pending there was little choice – not given Strauss had previously sacked Kevin Pietersen for being annoying. Stokes remained suspended through the Ashes and a one-day series in Australia, and lost the vice-captaincy. It was January 2018 before the Crown Prosecution Service laid a charge.
That charge surprisingly came in as affray, a crime that can carry prison time but is classified as ‘a breach of the peace as a result of disorderly conduct’. The men he had punched, Ryan Ali and Ryan Hale, faced the same count, charged as equal participants in a fight rather than Stokes being charged with assaulting them. Alex Hales was not charged, despite being seen in the video to aim several kicks when Ryan Ali was lying on the ground. Given the underwhelming standing of the offence, Stokes was cleared by the ECB to tour New Zealand, and kept playing until his trial in August 2018, which he missed a Test to attend. None of the three defendants would be convicted.
The reasoning behind the charges was never released and was attributed vaguely to ‘CPS lawyers’. The service gave the case to Alison Morgan, a prosecutor of a class known as Treasury Counsel who usually handle serious criminal matters. Morgan had a scheduling clash and never ended up court for the case, but in 2018 and 2019 she would go on to win damages and admissions of libel from The Daily Mail, The Times and The Daily Telegraph variously for incorrectly reporting that she had been responsible for the inadequate and inconsistent charging decisions.
Morgan’s successor on the case was Nicholas Corsellis QC, who on the first day of trial was permitted by the CPS to request two assault charges be added against Stokes. ‘Upon further review,’ claimed a CPS statement, ‘we considered that additional assault charges would also be appropriate.’ This was patent nonsense from the service that eight months earlier had chosen the lesser charge. Any lawyer knows that no judge will allow new charges once a trial has begun, because the defence hasn’t had time to prepare. But such a request could deflect criticism of the prosecution service by technically making the judge the one who disallows the charge.
Working through the story from the trial and the tape is complicated. You had a Ryan and a Ryan, a Hale and a Hales, a Billy and a Barry and a Ben. You had several versions of events as to who knew whom, who was drinking with whom, who had insulted whom and who had merely engaged in ‘banter’, a word that in modern Britain has to do an unconscionable amount of lifting. The reporting had constantly mixed up the Ryans as to who had which injury, who was in hospital, who had played which part in the fight, and whose mum had which stern words to say about it.
Let’s agree that from now Ryan Ali is Ryan One, the firefighter who ended up with a fractured eye socket and a cracked tooth. Ryan Two can be Ryan Hale, the soldier who scored concussion and facial lacerations. Mr Barry and Mr O’Connell are best known per The Sun as Kai and Billy. In scorecard parlance we’ll leave the cricketers as Stokes and Hales.
Amid the confusion, Stokes and his lawyers built his case in a straightforward way. The UK legal definition of affray is ‘if a person threatens or uses unlawful violence or force towards another person, which causes another person of reasonable firmness present at the scene to fear for their safety’. That means it doesn’t account for violence that harms a target, but violence that might frighten a theoretical bystander. The wiggle room for Stokes was with ‘unlawful’, because the charge excuses violence in defending oneself or others.
This interpretation hinged on the beginning of the video, where Ryan One waves a beer bottle about and takes a swing at Kai. The version from Stokes was that he was minding his own business walking down the street when he heard homophobic abuse. He intervened verbally and was threatened verbally by Ryan One – something that Ryan One denied but that couldn’t be proved or disproved. In fear for his safety Stokes had to nullify that threat by bashing Ryan One before it went the other way. He registered Ryan Two in his peripheral vision as another possible threat, and again had only one recourse.
Stokes also had to convince the jury to disregard testimony from Mbargo’s bouncer that he had been looking for a fight. A solid lump of a man, Andrew Cunningham had not enjoyed his patron’s attempts to get back into the club after the bouncer declined an offer of a bribe. ‘He got a bit verbally abusive towards myself. He mentioned my gold teeth and he said I looked like a cunt and I replied, “Thank you very much.” He just looked at me and told me my tattoos were shit and to look at my job.’ Cunningham described these words as coming in ‘a spiteful tone, quite an angry tone’, and said that Stokes still seemed angry as he walked away.
These were details the doorman had nothing to gain by inventing, but each of them Stokes denied. By his own accounting he had drunk a beer at the game and three pints at his hotel, then ‘potentially had some Jägerbombs’ along with half a dozen vodkas at the club. He insisted that after all of this he was not drunk.
If I may take a moment here to call upon the wisdom of experience – a person who cannot definitively say whether they have had any Jägerbombs has definitely had some Jägerbombs. A Jägerbomb is an experience that does not pass one by. Further to that, a person who says they have ‘potentially’ done something has definitely done that thing and doesn’t want to admit it. A person who has had between 15 and 24 standard drinks in one evening is shitfaced. A person who tries to bribe a bouncer £300 – three hundred quid! – to get into Mbargo – Mbargo! – is beyond shitfaced.
If Stokes admitted that he was drunk then the prosecution could say he was out of control. He claimed clear recall of assessing a threat, feeling fear and deciding to protect himself with force. He confidently denied details from the bouncer’s testimony, like using the word ‘cunt’ or mentioning gold teeth. Yet on other details he claimed a ‘significant memory blackout’. He didn’t remember the punch that saw Ryan One taken away by ambulance. He didn’t remember what the Ryans had said to Kai and Billy, only that those words were homophobic. With no head injury, as one of the few people who hadn’t been hit, he had supposedly suffered this memory loss despite being sober.
The version from Kai and Billy was compatible but vague: they had been walking along, they ‘heard … shouts’ of abuse from an unspecified source, then Stokes ‘stepped in’ and thus they avoided possible harm. They claimed to have been bought a drink by Stokes at Mbargo, although CCTV showed them meeting outside. The overall implication from both accounts was that the cricketers had been pals with Kai and Billy, while the Ryans as per The Sun’s headline were a roving band of thugs.
The reality though is that the Ryans were the ones hanging out with Kai and Billy at Mbargo. Police discussed CCTV from inside the club in questioning and at trial. On that footage the four Bristolians bought drinks for one another, danced together, and Kai was noted to have variously touched Ryan Two’s crotch and Ryan One’s buttock. Ryan One told police that all of this was taken lightheartedly and wasn’t a problem. Indeed, when the Ryans called it a night the other two left with them.
This much is clear from footage out the front of Mbargo, which shows Kai and Billy exit the club and start talking with a subdued Hales and a demonstrative Stokes, who are stuck outside. The vision was played in court to determine whether Stokes was antagonistic towards Kai and Billy, as he appears to impersonate them and to throw a lit cigarette their way. More interesting is that after a few minutes the Ryans emerge, and all six actors in the fight video briefly form a prequel in the one frame.
Ryan Two pats Billy on the chest in friendly fashion with his right hand before clapping him on the back with his left. He moves past and does the same to Kai before leaving the shot. Ryan One stops to speak to Kai. They lean in for a moment, talking, then Kai turns and they walk out of frame together. Billy hangs around for a few seconds at the door and then looks after them and races to catch up. Stokes and Hales remain outside the club to remonstrate further with the bouncers. Whatever discord develops around the corner is between four men who left amicably together minutes earlier.
There’s no way to know what caused that friction. If Ryan One did use homophobic slurs, he might have been drunkenly obnoxious for no reason. He might have had an insecure macho response to some extra flirtation. He might have thought unkindness was funny – ‘banter’ once again. Or he might have said something that was misunderstood, as both Ryans insisted in court that they had not used nor had the impulse to use any abusive language.
What clearly didn’t happen was an attack by bigots on random passers-by. This kind of crime is regular enough that an audience understands the horror of it, and this is what was evoked by the public accounts of Stokes, Billy and Kai. All we know is that there was some verbal dispute among the Bristol locals, and that Stokes came along behind them and put himself in the middle of it. Ryan One responded to the interference aggressively and away they went. There are plenty of reasons to look sideways at the idea that Stokes was a saviour. Foremost, neither Kai nor Billy was called upon as witnesses in court. You’d think it would be ideal to have Stokes’ story backed up by those who benefited from his selflessness. But his defence team had developed the impression that the pair had shown a changeable recall of events amid a hard-partying lifestyle, and would be dismantled by the prosecution on the stand.
That raises the question of whether The Sun coached their quotes for the 2017 interview. Despite missing court, Kai and Billy clearly enjoyed the attention. In 2018 after the trial they did a follow-up spread in the same paper about how poor Ben had been mistreated. They got a television spot on Good Morning Britain and glowed about his heroism. In 2019 The Sun wheeled them out once more to say that Stokes should get a knighthood. In 2017 they had ‘never watched cricket’ but by 2019 were supposedly volunteering sentences like, ‘He saved us, now he’s saved the Ashes.’ Whether they were paid for these appearances is not known, but the chance to be famous for a day can be lure enough.
If you find this cynical, consider that on the night in question, the Bristol boys were so deeply moved and thankful for Ben’s intervention that they left him to be arrested and never attempted to find out who he was. Seconds after the video ended, an off-duty policeman reached the scene. You might think that someone grateful to a saviour would speak on his behalf. Instead, said Kai, ‘it all got a bit scary so we walked off. It was too much for me and we went to Quigley’s takeaway for chicken burgers and cheesy chips.’ They didn’t give their hero a thought for over a month while police issued multiple appeals for witnesses.
As for Stokes, he told his arresting officer that ‘his friends’ had been attacked. After three minutes of chat outside a nightclub, these friends were so dear to him that he has never contacted them again: not after the newspaper piece, not after the verdict. He didn’t want to see how they were or thank them for their support. He didn’t mention them by name in his solicitor’s statement after the trial.
The Stokes defence rested on Ryan One’s bottle, which he had carried out of Mbargo to finish a beer, not to use in a Sharks versus Jets amateur production. But once he turned it over to hold it by the neck it became a weapon. Intent and interpretation can change the material nature of things. Part of Stokes’ justification in court was that the bottle implied that the two Ryans might have ‘other weapons’ hidden away. You can understand how a jury could decide that created doubt.
Not being convicted, though, doesn’t give the contents of the video a big green tick. It does not, as his lawyer claimed, vindicate Stokes. Looking in detail, Ryan One is belligerent but his movements telegraph a bluff. Hales is the person he’s gesturing at, but they’re several metres apart when Ryan One cocks his arm ostentatiously, showing off the bottle rather than bracing to swing. He skips forward but Hales skips back and Ryan One doesn’t follow. Kai stretches out an arm to impede Ryan One, who has a drunken stumble, nearly eats pavement, then staggers towards Kai and hits him in the back. That hand is still holding the bottle, but his strike is a side-arm cuff on a soft part of the body. It’s all pretty tame.
This is where Stokes gets involved. Having moved across to protect Hales, he now takes three large steps to run around Kai and booms his first punch at Ryan One. They fall to the ground and the bottle clinks away. Stokes gets to his feet to punch down at the fallen man, while Hales arrives to kick him ineffectively then runs off across the street for some unknown reason. Ice-cream van? Stokes is soon back in the grapple having his shirt pulled up to show off his Durham tan. Ryan Two steps in for the first time to pull Stokes away, prompting a couple more random punches at this new target, then Stokes trips backwards over Ryan One and sprawls in the street. Hales chooses this moment to return and aim some solid kicks at the head of the man on the ground. Nothing so far is a triumph of moral philosophy or the pugilistic arts. But if it all stopped here, perhaps you could say it was somewhere approaching fair. Ryan One has behaved like a turnip and it’s not an entirely unjust world that would give him a whack across the chops. The antagonists have disentangled, Stokes has some distance, it’s time to dust off and go home. Ryan Two steps forward for this purpose with his palm raised in conciliatory style and says, ‘Settle down, stop.’
So Stokes punches him.
It’s roughly his fifth punch overall, and he really winds up into this one. He misses so hard that he stumbles away into the shadows of the shop awnings along the road.
Hales starts shouting for him to stop. Ryan Two backs into the street, still holding his palm up. Stokes closes on him from about five metres away, six large steps, to where Ryan Two is standing on his own. Stokes pushes him a couple of times, as Ryan Two keeps trying to placate him and saying ‘Stop.’ Stokes throws his sixth punch, largely missing as his target ducks.
Ryan Two keeps pulling away and reversing, into the middle of the street now. Stokes follows him, grabbing his sleeve to drag him back. By this point Ryan One has found his feet and walked around behind his friend. Both of them are in the same line of sight for Stokes, and both are backing away. Stokes aims his seventh and his eighth punches, which Ryan Two tries to deflect, as Hales walks up behind Stokes to grab him.
Stokes yanks away from his friend and switches to Ryan One instead, taking seven paces to grab him before throwing his ninth punch of the night. He grabs again; Ryan One blocks that arm and pushes himself back away from Stokes. Ryan Two again intercedes, putting himself between the two with his palms up and his arm extended.
Stokes throws his tenth punch, a right-hander at the face of Ryan Two, then shoves him backwards. Ryan Two backs away once more, four paces. Stokes follows, steadies, lines up, then launches his strongest punch yet, his eleventh, a proper right hook from a solid base, one that cracks across the man’s head and gives him concussion. Ryan Two ends up flat on his back in the middle of the street, his hands still outstretched for a moment in useless protest until they twitch and drop to the blacktop.
Stokes isn’t done. He once more shoves away the restraining Hales and follows Ryan One, who keeps backing away saying, ‘Alright, alright, alright.’ Five more paces from Stokes before another blow at the man’s head. Kai and Billy are now standing over the poleaxed Ryan Two. The video ends, but seconds later Stokes will punch Ryan One hard enough to knock him out too, before off-duty cop Andrew Spure arrives on the scene to bring down the curtain. When the body-camera footage kicks in some minutes later, Stokes is in handcuffs but Ryan One is still laid out in the street. Ryan Two has regained consciousness, folded his shirt under his friend’s head and is asking police for an ambulance.
‘At this point, I felt vulnerable and frightened. I was concerned for myself and others.’ This was how Stokes described that sequence to the court. An elite athlete with years of gym work and training to snap a bat through the line of a ball with astounding power and precision, swinging fists as hard as he can at men with none of those advantages. Punching so hard that he breaks his hand, and repeatedly shoving away a friend so he can punch some more. Frightened and threatened by two targets shouting ‘Get back!’ and ‘Stop!’
The off-duty officer testified that Stokes ‘seemed to be the main aggressor or was progressing forward trying to get to’ Ryan One, who was ‘trying to back away or get away from the situation’. The student who filmed the video can be heard on the tape at one stage exclaiming ‘Fuck!’ and testified that it was because ‘I felt a little bit sorry about the lad that had been punched and it looked like he had his hands up’. That tallied with the prosecutor’s depiction of ‘a sustained episode of significant violence that left onlookers shocked at what was taking place’.
The defendant stuck to his strategy. ‘No, my sole focus was to protect myself.’ All up, in the 33 seconds of footage after he falls over, Stokes takes 35 steps forward to keep hitting two men who keep trying to get away. Not once is he hit back.
After the verdict, Stokes’ solicitor positioned him as the victim. It had been ‘an eleven-month ordeal for Ben … The jury’s decision fairly reflects the truth of what happened that night … He was minding his own business … It was only when others came under threat that Ben became physically engaged. The steps that he took were solely aimed at ensuring the safety of himself and the others present …’ The statement was impossibly self-righteous and self-absorbed.
If there was anyone to feel sorry for it was Ryan Hale, the second of our two Ryans. He’s the one who emerged from the club with a friendly arm around the shoulder for Kai and Billy. He’s the one who interposed himself to end the fight, then kept putting himself back in the firing line, trying to calm an intimidating stranger while dodging blows. For his show of restraint he got laid out regardless, concussed in the street, then was issued a criminal charge equal to that of the man who hit him, and described in national media as a violent bigot in an untested story to support that man’s defence.
Lawyers for Ryan Two made a more convincing post-trial statement, noting that Kai and Billy, ‘neither of whom were relied upon by the prosecution or the defence team for Mr Stokes, have taken the opportunity to speak with various media outlets about the alleged homophobic abuse that they received in the early hours of September 25. Mr Hale has passionately denied this allegation throughout the course of this case,’ it continued.
‘It is upsetting to Mr Hale that although he was acquitted, the accusation that he was the author of such abuse remains. Both Mr Hale and Mr Ali were knocked unconscious by Mr Stokes, and although Mr Stokes has been acquitted of an affray, Mr Hale struggles with the reasons why the Crown Prosecution Service did not treat him as a victim of an unlawful assault.’Good question. Avon and Somerset police were the investigating force, and they were frustrated by the decision. Ryan Two was filmed clearly not hurting anyone, but police were instructed by the CPS to proceed with a charge. Hales (the cricketer) was filmed fighting but ‘a decision was made at a senior level of the CPS’ not to proceed. Police expected Stokes to be charged with assault but the CPS declined. It doesn’t take a wild cynic to think that placing the same lukewarm charge on three men for vastly divergent behaviour might ensure that none would be convicted, even as the trial would maintain the pretence that a defendant of influential standing had not been given a free pass.
A couple of years down the line, the original interview with Kai and Billy has disappeared. All traces have been scrubbed from The Sun website, its social media history, and even from the Wayback Machine internet archive. Given its headline of ‘homophobic thugs’ and text that names Ryan Two but not Ryan One, the libel liability isn’t hard to spot. Later interviews with Kai and Billy take the passive voice – they ‘suffered homophobic slurs outside a Bristol nightclub’.
The article that was once claimed to exonerate brave Ben Stokes now links only to a missing content page, with a picture of a dropped ice-cream cone and the phrase ‘legal removal’ inserted into the web URL. In terms of consequences, Stokes missed one tour. When he resumed his career in January 2018, the Australians hadn’t yet ruined theirs. Their year-long bans looked much more stringent. But the Stokes case dragged on in other ways. With no criminal liability, the Australians confessed promptly enough for the sporting world to give them the full length of the lash. Their situation was ugly but there was closure. Stokes got stuck in legal stasis, unable to be fully backed or condemned. Instead his issue was always present, a browser full of open tabs that the ECB swore they would read any day now.
Through 2018 Stokes was back but he wasn’t back, in the sunglasses and finger-guns sense. In his return one-day series he nearly cost England a match with 39 from 73 balls in Wellington. His first Test hit was a duck as England got rolled in Auckland for 58. At Trent Bridge while Stokes was injured, England posted a world record 481 against Australia. With Stokes three weeks later at the same ground they made 268. He crawled to 50 from 103, the second-slowest any Englishman had reached that milestone in 20 years. That span covered Alastair Cook’s whole career. It was apologetic batting, acting out responsibility via the scorecard. Stokes was creeping back into the team like he’d been kicked out in a blazing row and was hoping to tip-toe to the sofa.
It was December 2018 before the ECB disciplinary committee ruled on him and Hales. In a ‘remarkable coincidence’, wrote Simon Heffer in The Telegraph, ‘the punishment both players faced in terms of bans from playing at international level was covered by the amount of games they had already missed when dropped by England’s selectors, in the furore that followed the incident’. The verdict compounded the omissions around the case by not addressing the violence at its heart. Nor did Stokes, apologising only ‘to my team-mates, coaches and support staff’, and then ‘to England supporters and to the public for bringing the game into disrepute’.
The implicit next step was to rebuild that reputation. It might have been easier had his court defence not meant that he wasn’t game to admit any fault at all. It might have been easier if he or his advisers had been willing to change tack once the trial was done. Imagine a world where Stokes had stood outside court and apologised for overreacting, for the injuries he’d caused, and for the time and energy he had sucked out of other people’s lives. That would have been a show of responsibility beyond a scorecard. When the time came around to assess forgiveness, it might have meant forgiveness was deserved.
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Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by PapaXan to gtaonline [link] [comments]

[WTS] Auction Leftovers #6

Hello again, and good morning!
This listing is for items that did not sell during the January 17 Auction, so you can buy anything you want right here and right now - no buyer's premiums, no additional fees.
*FREE shipping for any order over $100.
*All items priced at $1 are now .75 each
Each lot was individually imaged (front and back) for the auction - so the easiest way for you to see exactly what you're buying is to visit the auction link (the auction is over, so I'm not advertising anything different or advertising an upcoming auction) - so here that is:
https://www.invaluable.com/catalog/2qx7j50tq0?size=50&page=1&categories=&sort=
Here is the required "prove you still have the stuff" photo with the username card and today's date:
PHOTO
Payment: PayPal only. I do not have Venmo/Zello/Bitcoin or any other form of digital payment at this time. No notes if using PPFF, please. (Thank you.) If you choose to use PPFF, please make sure to send me your shipping address here as it won't automatically load with your payment.
Shipping: I will charge you what it costs me for the USPS label rounded up to the nearest dollar. For First Class that is usually $4, for USPS Priority Mail Flat Rate Small Box it will be $9. I will get you a tracking number right after payment is received and will get your package scanned into the USPS system within 24 hours of receipt of payment. I will offer "Risky Shipping" (via stamped greeting card) at my discretion for $1 - for single, small coins ONLY. NOTE: These prices are for Continental US shipping only - if you live outside the continental US, shipping will be more expensive. I am still happy to do it under the same rules as above, but just keep in mind it's going to cost more.
What do YOU need to do to buy coins from this group: send me a list of which lots you want (for example, I want to buy lots # 51, 52, 53, 54, 55) and I will send you a total. There are too many coins here (plus there are duplicates) so I cannot look up the coins you want by description - just give me lot numbers and it will be much simpler.
I'd like to make a simple and polite request - if I have sent you my PayPal information (meaning we've agreed to a deal) please finish it up as soon as you can so I can check you off the list and move on to the next person. This helps make sure you get all the coins we discussed and no one else is in limbo.
I will do my absolute best to update the ad as soon as lots sell.
LEFTOVERS:
52 China (Republic) 10 Cash $5.00
57 China (Hu-Peh Province) 10 Cash $1.00
59 Hong Kong - 1866 1 Cent NICE $8.00
61 China (Republic) 10 Cash $3.00
62 China (Kiang-Nan Province) 10 Cash NICE $20.00
63 China (Republic) 20 Cash $5.00
64 1977 D Eisenhower Dollar UNC MINT CELLO $4.00
67 British West Africa - 1940 1/10 Penny NICE $5.00
70 France (Perpignan) 1917 A 10 Centimes $5.00
71 1976 Shelbyville Dam (Illinois) Elongated/Smashed Nickel Souvenir $3.00
76 France (Orleans/Lyon/Toulouse) 10 Centimes Transportation Token (good to 31 Dec 1918) $3.00
77 Papua New Guinea - 2008 2 Kina UNC $2.00
78 Missouri Insurance Company (St. Louis) Good Luck Token $3.00
79 1900 India (Rama-Laksmana) Type C #1 (Brotman) Temple Token NICE $40.00
80 1956 Roosevelt Dime UNC TONED $6.00
83 1955 General Motors "Motorama" Medal BU $15.00
86 Central States 70th Anniversary Convention Token Jerry Lebo Advertising $6.00
87 Consolidated Numismatic Advertising Token Good For $1 Edmundston, Canada $2.00
88 France (Perpignan) 1917 A 5 Centimes $5.00
91 France (Perpignan) 1921 A 25 Centimes Scalloped Edge $8.00
93 Ukraine - 2003 100 Hryvnia UNC $2.00
94 German East Africa (Tanzania) - 1916 T 20 Heller $10.00
95 Illinois Governer Otto Kerner Inauguration Medal $2.00
96 5 Cent Trade Token NICE $3.00
98 Germany (Schleswig-Holstein) - 1923 10 Mark Notgeld UNC $10.00
99 A. Phillips Co Cambridge, Maryland 20 Cent Trade Token NICE $8.00
100 EZ Park Courtesy Token $1.00
159 Great Britain - 1949 Penny NICE $2.00
163 1959 Type B Reverse Washington Quarter UNC TONED $12.00
165 Great Britain - 1932 1 Penny NICE $3.00
166 1960 Type B Reverse Washington Quarter UNC $10.00
167 1960 Type B Reverse Washington Quarter UNC $10.00
169 Portugal - 1921 10 Centavos NICE $10.00
170 Germany (Prussia) 1700's-1800's Jeton (Token) Wilhelm 3 "Neue Ehre Neues Gluck" $3.00
172 1963 Type B Reverse Washington Quarter UNC TONED $12.00
175 1964 D Washington Quarter UNC TONED $8.00
176 Canada - 1921 1 Cent NICE $4.00
179 Stag Beer Wooden Nickel "Fair on the Square" $1.00
180 The TV Shop Slidell, LA One Wooden Buck $1.00
181 Canada - 1929 1 Cent NICE $3.00
185 1962 Type B Reverse Washington Silver Quarter NICE $8.00
186 Canada - 1920 1 Cent NICE $4.00
188 1957 Type B Reverse Washington Quarter NICE $6.00
192 Canada - 1945 5 Cents NICE $2.00
193 State of Missouri Sesquicentennial Medal $2.00
194 State of Missouri Sesquicentennial Medal $2.00
195 Canada - 1945 5 Cents NICER $4.00
196 France - 1916 2 Centimes LOW MINTAGE $2.00
197 Germany (Empire) 1914 J 2 Pfennig NICE $8.00
198 Mexico - 1946 1 Centavo NICE $1.00
200 Mexico - 1924 2 Centavos BETTER DATE $6.00
259 1954 S Washington Quarter UNC $10.00
260 1957 Washington Quarter UNC TONED $10.00
261 1963 Type B Reverse Washington Quarter UNC TONED $20.00
262 1999 D Kennedy Half Dollar UNC from Mint Set GEM BU PROOFLIKE $3.00
263 1941 S "Large S" Lincoln Wheat Cent $1.00
264 1941 S "Large S" Lincoln Wheat Cent $1.00
266 1941 S "Large S" Lincoln Wheat Cent $1.00
267 1941 S "Large S" Lincoln Wheat Cent $1.00
269 Maybrook NY Golden Jubilee Good For 10 Cent Wooden Nickel $1.00
270 Maybrook NY 1975 Golden Jubilee 25 Cent Wooden Nickel $1.00
274 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 013 UNC $2.00
275 World Silver - Barbados 1973 Proof 5 Dollars LOW MINTAGE $20.00
276 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 013 UNC $2.00
277 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 013 UNC $2.00
279 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 012 UNC $2.00
280 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 012 UNC $2.00
281 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 012 UNC $2.00
282 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse Book Low UNC $2.00
286 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 002 UNC $2.00
287 1983 Lincoln Cent DDO FS-101 $25.00
288 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 012 UNC $2.00
289 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 012 UNC $2.00
291 1964 D Washington Silver Quarter UNC TONED $8.00
293 1960's Terre Haute, IN Sesquicentennial Wooden Nickel $2.00
295 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 002 UNC $2.00
296 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 002 UNC $2.00
298 1982 Buffalo NY Sesquicentennial Wooden Nickel $1.00
352 Denmark - 1950 5 Ore KEY DATE $10.00
354 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 013 UNC $2.00
355 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 013 UNC $2.00
356 2009 P Lincoln Cent "Formative Years" Doubled Die Reverse 013 UNC $2.00
357 1990 Rappahannock Area Coin Club Wooden Nickel $1.00
359 Germany (Empire) - 1874 C 1 Pfennig $2.00
360 Old Time Wooden Nickel Co Support Our Troops Wooden Nickel $1.00
361 1941 S "Large S" Lincoln Wheat Cent $1.00
362 1941 S "Large S" Lincoln Wheat Cent $1.00
364 1980 D Jefferson Nickel Mint Error - Minor Curved Clip (@3:30) $3.00
365 1979 S "Type 2 - Clear S" Proof Jefferson Nickel $2.00
367 Germany (Empire) - 1895 F 1 Pfennig $3.00
368 Germany (Empire) - 1874 A 1 Pfennig $2.00
369 Germany (Empire) - 1900 F 1 Pfennig $2.00
370 Germany (Empire) - 1874 B 1 Pfennig $2.00
371 Australia - 1951 3 Pence $2.00
372 Great Britain - 1861 3 Pence $3.00
373 Germany (Empire) - 1875 J 5 Pfennig $2.00
375 50 Cents in Trade Token $1.00
376 Germany (Empire) - 1874 E 2 Pfennig $2.00
377 Clear Lake, IA Perkins Wooden Nickel $1.00
378 50 Cents in Trade Token $1.00
379 Medallic Art Co Grand Canyon National Park 50th Anniversary Medal Bronze $3.00
380 Great Britain - 1981 25 New Pence UNC $3.00
382 Pomona National Bridge / Jackson County 200 Year Anniversary Medal $3.00
383 Guyana - 1970 1 Dollar UNC $2.00
384 Germany (Empire) - 1875 J 2 Pfennig $4.00
385 Illawarrra Numismatic Association Membership Discount Wooden Nickel Token $1.00
386 San Juan Quality Royale Casino Token $1 Face Value $1.00
387 Canada - 1963 Prooflike 1 Cent Emerald Rainbow Toning $3.00
388 Artisan Silverworks Temecula, CA Wooden Nickel $1.00
389 Canada - 1966 1 Cent Emerald Toning $2.00
390 Germany (Empire) - 1875 E 2 Pfennig $2.00
391 Germany (Empire) - 1874 H 2 Pfennig $4.00
392 5 Cent Token $1.00
394 Germany (Empire) - 1894 F 1 Pfennig $3.00
395 Denmark - 1904/804 1 Ore NICE $8.00
396 Netherlands Antilles - 1965 2.5 Cents UNC TONED $6.00
397 Germany (Empire) - 1874 G 1 Pfennig $10.00
398 Netherlands - 1921 1/2 Cent BETTER DATE $2.00
399 Netherlands - 1922 1/2 Cent BETTER DATE $4.00
400 Germany (Empire) - 1874 D 10 Pfennig $3.00
451 Sweden - 1901 1 Ore $1.00
452 Norway - 1948 50 Ore Overdate 4/4 $5.00
453 Netherlands Antilles - 1959 1 Cent UNC $2.00
454 Germany (Empire) - 1899 A 1 Pfennig $1.00
455 Germany (Empire) - 1899 A 1 Pfennig $1.00
456 Germany (Empire) - 1898 A 5 Pfennig $1.00
457 Germany (Empire) - 1875 F 5 Pfennig $1.00
458 Canada - 1948 5 Cents $1.00
460 Denmark - 1951 10 Ore NICE $5.00
461 Barbados - 1973 Proof 5 Cents in OGP $1.00
462 Germany (Empire) - 1875 A 5 Pfennig $1.00
463 Barbados - 1973 Proof 25 Cents in OGP $1.00
464 Germany (Empire) - 1876 D 5 Pfennig $1.00
465 Hungary - 1965 2 Filler Key Date $5.00
466 Germany (Empire) - 1889 A 5 Pfennig $1.00
467 Germany (Empire) - 1889 A 5 Pfennig $1.00
468 Switzerland - 1968 5 Rappen UNC TONED $1.00
469 Germany (Empire) - 1875 A 5 Pfennig $1.00
470 Germany (Empire) - 1875 C 5 Pfennig $1.00
471 Trinidad & Tobago - 1973 Proof 1 Cent in OGP $1.00
473 Germany (Empire) - 1892 D 5 Pfennig $1.00
474 Germany (Empire) - 1897 A 5 Pfennig $1.00
475 Germany (Empire) - 1890 E 5 Pfennig $1.00
477 Germany (Empire) - 1890 D 5 Pfennig $1.00
478 Germany (Empire) - 1894 D 5 Pfennig $1.00
480 Barbados - 1980 Proof 25 Cents in OGP cello $1.00
481 World Silver - Switzerland 1975 1 Franc $6.00
482 Germany (Empire) - 1897 D 5 Pfennig $1.00
484 Canada (New Brunswick) - 1861 1 Cent $3.00
485 Canada (Nova Scotia) - 1861 1/2 Cent $2.00
486 Austria - 1893 10 Heller $1.00
488 Netherlands East Indies - 1921 1/2 Cent NICE KEY DATE $8.00
489 Austria - 1895 10 Heller $1.00
490 Austria - 1894 20 Heller $1.00
492 World Silver - Mexico - 1887 Do C 10 Centavos LOW MINTAGE $5.00
551 South Africa - 1965 Proof 1 Cent LOW MINTAGE 25,000 $2.00
553 Switzerland - 1902 2 Rappen KEY DATE FIRST YEAR $8.00
554 Panama - 1975 Proof 1 Centesimo in OGP $5.00
557 South Africa - 1965 Proof 5 Cents LOW MINTAGE 25,000 $2.00
560 South Africa - 1965 Proof 20 Cents LOW MINTAGE 25,000 $2.00
561 Panama - 1975 Proof 5 Centesimos in OGP $1.00
562 Panama - 1976 Proof 5 Centesimos in OGP $2.00
563 South Africa - 1965 Proof 50 Cents LOW MINTAGE 25,000 $5.00
564 South Africa - 1966 Proof 1 Cent LOW MINTAGE 25,000 $2.00
565 South Africa - 1966 Proof 2 Cents LOW MINTAGE 25,000 $2.00
566 South Africa - 1966 Proof 5 Cents LOW MINTAGE 25,000 $2.00
567 South Africa - 1966 Proof 10 Cents LOW MINTAGE 25,000 $2.00
568 Panama - 1974 Proof 5 Centesimos in OGP cello $1.00
569 South Africa - 1966 Proof 20 Cents LOW MINTAGE 25,000 $2.00
572 Panama - 1973 Proof 1/10 Balboa in OGP $1.00
573 South Africa - 1967 Proof 1 Cent LOW MINTAGE 25,000 $2.00
574 Barbados - 1973 Proof 1 Cent $1.00
575 Panama - 1973 Proof 1/4 Balboa in OGP $1.00
576 South Africa - 1967 Proof 2 Cents LOW MINTAGE 25,000 $2.00
577 South Africa - 1967 Proof 5 Cents LOW MINTAGE 25,000 $2.00
578 South Africa - 1967 Proof 10 Cents LOW MINTAGE 25,000 $2.00
579 South Africa - 1967 Proof 20 Cents LOW MINTAGE 25,000 $2.00
580 South Africa - 1967 Proof 50 Cents LOW MINTAGE 25,000 $4.00
584 Liberia - 1974 Proof 10 Cents in OGP $1.00
590 Mexico - 1923 1 Centavo NICE UNC TONED $8.00
593 Mexico - 1923 5 Centavos NICE $5.00
594 Bahamas - 1970 Proof 1 Cent in OGP $1.00
595 Mexico - 1935 20 Centavos NICE $30.00
596 Token "10" Unknown origin $1.00
652 Indiana Sesquicentennial Medal 1966 $3.00
654 Alleppey Dist Treasury 286 Token $3.00
655 Creotina Remedies Belleville, IL Token $3.00
657 Mexico - 2001 1 Peso UNC in original cello $1.00
658 Germany (Empire) - 1903 A 1 Pfennig $4.00
662 Germany (Weimar) - 1924 A 1 Pfennig NICE $6.00
664 Malaysia - 1977 50 Sen TONED UNC $3.00
665 Franklin D Roosevelt $2 Trade Token Union Maystern $3.00
666 Great Britain - 1953 5 Shillings UNC (Crown sized) $5.00
667 Russia - 1994 50 Roubles Blind Mole Rat LOW MINTAGE UNC $3.00
672 Mint of Romania Aluminum Token UNC $3.00
673 Bahamas - 1973 and 1974 Proof 1 Cents in OGP (two coins) $1.00
675 Canada - 1939 5 Cents UNC $20.00
676 Penny Press Mint 1 Dollar Token (Morgan Dollar Inspired Design) $2.00
677 Penny Press Mint 1 Dollar Token (Morgan Dollar Inspired Design) $2.00
678 France (Paris) Montmartre Auditing Firm "Good for one audition" Token $2.00
679 Thailand - Bangkok Institute of Accounting Token $1.00
680 Swedish Shooting Medal Double Pistols Design $3.00
681 1941 Mercury Dime Pin $4.00
682 Korea (Republic) - 1968 5 Won UNC $25.00
683 Korea (Republic) - 1973 50 Won NICE $5.00
684 Russia - 1994 50 Roubles Bison NICE LOW MINTAGE $2.00
685 Coca-Cola 1974 "It's the real thing" Silver Dollar City Token $5.00
686 State Mint of Romania Octagonal Token UNC $2.00
687 Canada - 1937 Dot 5 Cents UNC $10.00
688 France - 1977 10 Francs TONED $2.00
690 Saarland - 1954 10 Franken UNC $8.00
692 Mount Vernon, VA High School Token $1.00
693 Korea (Republic) - 1967 10 Won NICE $5.00
694 Korea (Republic) - 1967 10 Won UNC $40.00
695 Princes of Jerusalem - Cahokia Council A.A.S.RITE Valley of East St Louis Token $3.00
697 Magic Mountain Valencia California Souvenir Token $2.00
698 Pearl Harbor, Hawaii Driver's Association "good for one full fare" token $1.00
700 Downtown Granite City (Illinois) Shopping Center Token $3.00
751 Canada - 1957 House of Commons Medal $3.00
753 Mr. Pizza (World's Worst Pizza) Wooden Quarter Token $1.00
754 National Pony Express Centennial Medal So Called Dollar UNC TONED $5.00
755 Pulaski Bowling Center Free Game Wooden Nickel Token $1.00
756 Four Canada 1991 UNC Cents (4 coins) in OGP CELLO $1.00
757 Four Canada 1991 UNC 5 Cents (4 coins) in OGP CELLO $1.00
758 Pair of Two Thomas Jefferson 1 Cent Postal Stamps $1.00
761 Mexico - 2000 10 Pesos UNC in original cello $6.00
764 Ye Olde Curiosity Shop Seattle 25 Cent Wooden Nickel Token $1.00
765 Mexico - 2000 20 Pesos UNC in original cello $10.00
768 Morocco - AH1320 10 Mazunas $8.00
773 Diamond Dolls Pompano Beach, FL Free Hamburger Wooden Nickel Token $1.00
774 Nadine's Backwoods Bistro One Free Tap Beer Wooden Nickel Token $1.00
775 Ocean Springs Mini Golf One Free Game Wooden Nickel Token $1.00
777 Poland - 2014 2 Zlotych UNC $2.00
778 Lansing, Michigan University Quality Inn One Free Well Drink Wooden Nickel Token $1.00
780 San Jose, California Donut Delight One Small Drink 40 Cents Wooden Nickel Token $1.00
781 H.E.B. Hustle Chip Wooden Nickel Token $1.00
782 Two Mixed Tokens $1.00
784 South Gate, California Robby's Tepee 1 Glass Draft Beer Wooden Nickel Token $1.00
785 Macadoo's One Free Sara Lee Bagle (with butter!) Wooden Nickel Token $1.00
786 Canada - 1970 1 Cent TONED $1.00
788 State Penal Institution 5 Cent Good For Token $3.00
790 Fishing Equipment & Tackle 10% Discount Wooden Nickel Token $1.00
791 District Treasury Alleppey 1860 Token Government of Kerala $2.00
792 Russia (Empire) - 1881 1 Kopek $1.00
793 Black Duck Buck Good For One Premium Drink Wooden Nickel Token $1.00
794 Goodles, Michigan Cook's Cobblestone One Free Beer Wooden Nickel Token $1.00
796 San Diego, California My Yogurt Place One Free Frozen Yogurt Sundae Wooden Nickel Token $1.00
797 Canada - 1939 Coronation Medal $2.00
798 Ellsworth, Maine Bicentennial Headquarters Wooden Nickel Token $1.00
800 Suwanee River Attractions 25 Cent Admission Wooden Nickel Token $1.00
851 Sunnyvale, California Odyssey Room 1 Free Drink Wooden Nickel Token $1.00
852 Great Britain - Queen Victoria 60 Years of Rule Medal $3.00
854 Belgium - 1944 2 Franc NICE $1.00
855 Fredericksburg, Virginia Rappahannock Area Coin Club Wooden Nickel Token One free month $1.00
859 Monarch Automatic Co Northhampton Good For One Coupon in Trading Token $2.00
860 Netherlands - 1881 1 Cent $1.00
862 Mexico - 2000 20 Pesos UNC in original cello $10.00
863 Fredericksburg, Virginia Rappahannock Area Coin Club Wooden Nickel Token One free month $1.00
864 Tullahoma, Tennessee The Finish Line Free Drink Wooden Nickel Token $1.00
865 Here's Johnny's 25 Cents off Purchase Wooden Nickel Token $1.00
866 $1 Good For Token Large $3.00
867 Canada - 1939 Coronation Medal $3.00
868 Boise, Idaho Miller's Sewing Center 25 Cent Needle Package Wooden Nickel Token $1.00
869 San Antonio, Texas Dan's 10861 FM "Round TUIT" Wooden Token $1.00
870 Belgium - 1836 2 Centimes $1.00
871 Vandalia, Ohio Skipper's $3 off purchase Wooden Nickel Token $1.00
872 Roseville, California Onyx Club One Free Beer Wooden Nickel Token $1.00
873 Long Beach, California Fayette Cleaners Wooden Nickel Token $1.00
874 Beckett, Massachussetts 1965 Bicentennial Lee National Bank 5 Cent Wooden Nickel Token $1.00
875 Munhall, Pennsylvania 5 Cent Wooden Nickel Token $1.00
877 Washington, Indiana Sesquicentennial 1966 Wooden Nickel Token $1.00
878 1953 Queen Elizabeth Coronation Medal $3.00
881 Fredonia, New York Coyle's Pub One Free Drink Wooden Nickel Token $1.00
882 Monterey, California Wharfside Restaurant Complimentary Calimari Appetizer Wooden Nickel Token $1.00
883 Lyman, Wyoming Cecil Sanderson Military Token & Wooden Nickel Collector "Round TUIT" Token $1.00
884 Eastlake, Colorado Karl's Farm Dairy Inc 25 Cent Wooden Nickel Token $1.00
885 Elko, Nevada Ed's Coins & Currency "Cents of Humor" Wooden Nickel Token $1.00
887 Richmond Hot Stuff Deluxe Tattoo One Free Drink Wooden Nickel Token $1.00
888 Australia - 2014 1 Dollar 100 Years of ANZAC $1.00
889 Sacramento, California The Tides 1 Free Beer Wooden Nickel Token $1.00
890 Lancaster, Pennsylvania The Comic Store Free Comic Wooden Nickel Token RARE $1.00
891 Bennington, Vermont Bicentennial 1961 5 Cent Wooden Nickel Token $1.00
892 Torrance, California Old Towne Mall One Free Play Wooden Nickel Token $1.00
893 Duenweg, Missouri State Bank One Quart Token NICE $3.00
894 Rotary International Token $1.00
896 Canada - 1930 House of Commons Medal $3.00
897 Greenfield, Iowa Al's Shoe Service 5 Cents Wooden Nickel Token $1.00
900 France - 1944 C 2 Francs $1.00
951 France - 1944 C 2 Francs $1.00
952 Poland - 2006 2 Zlotych $3.00
953 Poland - 2003 2 Zlotych $3.00
954 Aurora, Illinois Dairy Queen Free Small Sundae Wooden Nickel Token $1.00
955 Mullan, Idaho Silver Dollar Bar 1 Free Drink Wooden Nickel Token $1.00
956 Poland - 2004 2 Zlotych $3.00
957 New Horizons Computer Learning Center Turkey Token 10 Auction Dollars Wooden $1.00
962 Lake of the Woods 40th Anniversary Token $2.00
963 The Travancore Bank Trivandrum #103 Token $1.00
964 Perryville, Wisconsin Good For 1 Glass Tap Beer Wooden (plastic) Nickel Token $1.00
966 1925 Larkin Dollar Medal BU $8.00
968 Palmolive Soap Chicago, Illinois Good For One Cake Token NICE $5.00
969 Duenweg State Bank Duenweg, Missouri Strawberry Token Good For 1 Crate $6.00
970 Dallas, Texas City Hall Token $1.00
971 California State Numismatic Association 1973 53rd Anniversary Token $2.00
972 Worldwide Bi-Metallic Collector's Club World Money Fair Encased Coin (Mexico 20 Centavos) $3.00
973 Worldwide Bi-Metallic Collector's Club World Money Fair Encased Coin (Mexico 20 Centavos) $3.00
977 Worldwide Bi-Metallic Collector's Club World Money Fair Encased Coin (New Zealand 5 Cents) $3.00
979 Worldwide Bi-Metallic Collector's Club World Money Fair Encased Coin (New Zealand 5 Cents) $3.00
981 Worldwide Bi-Metallic Collector's Club World Money Fair Encased Coin (New Zealand 5 Cents) $3.00
983 Worldwide Bi-Metallic Collector's Club World Money Fair Encased Coin (New Zealand 5 Cents) $3.00
984 Worldwide Bi-Metallic Collector's Club World Money Fair Encased Coin (New Zealand 5 Cents) $3.00
987 Harry S Truman US Mint Bronze Medal in OGP $3.00
988 John Wayne US Mint Bronze Medal in OGP $5.00
989 Vietnam Veterans National Bronze Medal in OGP $3.00
992 2010 Korea Money Fair Token with original Flip $3.00
993 Matchless Metal Polish Co Liverpool 1906 Token $5.00
995 Marissa, Illinois 1967 Centennial Wooden Nickel Token $1.00
996 Central States Numismatic Society 2005 Token Original AirTite $2.00
997 Central States Numismatic Society 2005 Token Original AirTite $2.00
998 Central States Numismatic Society 2005 Token Original AirTite $2.00
999 Rustler Silver Gas Token $1.00
1000 Worldwide Bi-Metallic Collector's Club World Money Fair Encased Coin (Euro 5 Cent) $3.00
submitted by stldanceartist to Coins4Sale [link] [comments]

Patch notes and changes [PSA]

Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by YtBipolarGamers to gtaglitches [link] [comments]

Las Vegas Craps stories (forgot to post from my Dec trip)

Story one - This story happens at South Point Casino, just a few miles south of Mandalay Bay. Locals place. $5 tables (almost always). They had 4 tables open, 3 were 5 and 1 was 10. I was on the 5 dollar tables, left of stick. The dice were straight out on the other side of the table. Old guy, 70s or later was in the middle of a decent roll. An older Asian guy walks up beside him, drops 5 $100 bills before they could send the dice to the shooter. Guy says "All of it on the field". The table kinda glares at the guy. The dealer across from me says "Just look straight forward, don't look around. Everything will be fine". They put 5 black chips in the field. Shooter rolls a 3. Nobody gets hurt since a point is established (I feel likt the point was 9, but I don't remember). Field guy picks up $500 and leaves $500. Says to the shooter "Do it again". Shooter rolls a 4. Asian guy throws a black in, asks for change. Dealer gives the guy 4 green chips. The field guy tosses the shooter a green chip and leaves with $1475 and doesn't tip the dealers. Dealers grumble, we all look around and continue with the point. That's a lot of action for a $5 table. I just shrugged.
Story two - Bally's. $10 table. Their tables has the repeater bets. There are 3 of us on the table, mostly playing 3 numbers or a few come bets. Guy buys in for 2K, just wants green. Puts $50 on the line, $25 on the 6 repeater and $5 on the 6 repeater for the dealers. He also put $25 on the 3 and 11 repeater. I get the dice. I'm having a pretty decent roll. I hit 5 6's, so I need one more 6 to hit that repeater bet. All of the sudden everyone is betting the hard six, pressing their six etc. Money is all over the place. I had my 6 at $60 if I remember correctly. I hit the 6 on the next roll. The dude jumped up and down, came down to me and I thought he was going to hug me during the pandemic. Instead I get an elbow dab. He makes (if I did the math right 25*90) $2250 and the dealers got $450 (to which they thanks the shooter and myself). I think I hit a few more numbers and 7ed out. I was down pretty low on my $200 buyin before the roll and left with $350 or so. That was fun, crazy and scary all at the same time.
Story three - Jerry's Nugget (N. Las Vegas, just a few miles north of El Cortez). $3 table. It's full. At the far end is a dude (with face tattoos) and his friend. Things were going smoothly. Table was luke warm. Shooter would hit 1 point and 7 out. No really good rolls. Guy beside me is shooting and hits a point. The face tattoo guy quickly makes a passline bet with odds (which he didn't have) as the dealer is paying people. The dealer notices and starts yelling at the guy "We don't pull that shit here. You do that again and you will be on your ass outside. Don't cheat at our casino". Box guy comes over, warns the guy. EVERYONE decides it's time to color up. The face guy's friend tells him to knock it off. Don't be an asshole. I got to Jerry's a few times each trip and haven't seen this before.
Story four (and final story). - Binions, downtown. $5 table. Nothing too special to talk about. The girls aren't in their cowboy outfits, instead have referee jerseys on. Still they look pretty good. Guy walks in and starts chatting with the stick girl. Decides to buy in beside her for 4K. $4000 on a $5 table. Playing all greens, being a big tough guy and flirting with the stick girl. I'm always nervous seeing that much money out on a $5 table, glad I wasn't rolling. A few bad rolls wipes him out and he leaves. He was power pressing and trying to make a big score. No dice!
submitted by necrochaos to Craps [link] [comments]

Dead Rising: Satire vs Parody

Fans of Resident Evil were more than happy to see Capcom come out with another zombie title that replaces tight hallways and puzzles with open-world exploration and a level-up system. The creation of Dead Rising, back in 2006, was a breath of fresh air that was surprisingly supposed to be a sequel to Shadow of Rome, which is a random gladiator game that pretty much nobody played but was something far ahead of its time. Fast forward about 10 years and 3 games later, and Dead Rising is as dead as the zombies that plague its mall, casinos, city, and mall again. Granted, the games changed from a Japanese studio to a Canadian studio after the first one was a smash hit and it was very visible that the second game was already of a different quality. However, once it hit 3, there was such a huge difference in the way the game functioned and played out, people outright refused to bother playing it(it didn’t help that it was an Xbox exclusive until the poorly optimized PC port came out).
When it comes down to the first installment being a goofy game that lets you dress as a little school girl and ride a tricycle while zombies are swatting at wasps and yellow raincoat cult members are blowing themselves up, it’s hard to imagine people complaining that the third and fourth game got too silly for their own good. What a lot of people don’t realize is how that is a legitimate concern from gamers, due to the situation that is what I like to call “invisible nuance”. This invisible nuance is where people are unable to understand how the games differ from 1 and 2 over to 3 and 4, and this is because 1 and 2 are satire, while 3 and 4 are parody. In fact, 4 is a parody of the entire series, making it a parody of a parody. With that slight nuance, the Canadian designers not only ruined the story for everyone, but they ruined any chance of a fifth game until Capcom gets so desperate they might as well summon up their own zombie horde to sit down and buy their games.
I understand that not many people understand the difference between parody and satire, and I am certain the developers didn’t either when they adopted the IP from the Japanese studio. This is why I believe that the second game was accidentally good, even though they still fumbled on things like making Chuck a really iffy kind of melee fighter at full level and how the game was starting to become a little bit too cartoony for its own good. To put it simply, satire is when a work of art is making fun a genre or work by being part of it. Parody is when a work of art is taking a genre or another work of art and is using it to make jokes that are unrelated to what it’s basing itself on. Satire uses humor to show flaws in human behavior or culture, while parody uses an established work of art to make a joke.
It’s very difficult to understand the difference, I know, but I think I’m able to make it simple to understand with a few examples. My favorite example is the difference between Scream and Scary Movie. Scream is satire, Scary Movie is a parody. Scream has a plot revolving around the tropes of slasher films, Scary Movie has a chick belittle her killer after she’s decapitated. Scream has the group follow clues from slasher movies to avoid being killed, Scary Movie has a dude cum so hard the girl on top of him is stuck to the ceiling.
If that doesn’t make the difference clear to you, then, I’m sorry, I fear you have the case of the brain worms.
The plot of Dead Rising is a satire of Resident Evil, mixed with a take on American consumerism. The entire reason the zombie outbreaks occur in the mall is because a terrorist group wanted to bring the problem a corporation invoked on their Latino town of Santa Cabeza, all because the company wanted to make more cows in order to feed Americans. It’s not that Americans are staring, but rather they are demanding, and the best place to see American demand back in 2006 was in a shopping mall on Black Friday. Shaun of the Dead did a similar satire moment where they showed shoppers at a store walking like zombies because that’s pretty much how they look, just switch the words “brains” with “bargains”. Surprisingly, the first game doesn’t have money as an issue, although it was great when the second game implemented it for its theme of corporate anti-culture and big pharma.
So far, we have two games that follow their themes very well and are applying them as a satire. The mall setting is a satire set up for consumerism, while the casino and wrestling ring strip in the second game is a satire set up for anti-culture turning people into greedy slobs that just want to watch blood matches and gamble. Even the main characters of Frank and Chuck work well as themes, with Frank being a journalist(he’s covered wars, you know) and Chuck being a motocross champion turned gladiator. Both of these cause their outbreaks for different reasons and both of these have a beautiful grip on what makes the psychopaths “psychopaths”.
Psychopaths are the result of someone going crazy due to the outbreak and because the designers needed a reason to have boss battles across the game’s 3-day span. Just having them there was satire since it’s kind of rare to see people going crazy in zombie movies (back then) and it was interesting to see how humans would turn on humans by having PTSD and a history of being oppressed or already psychotic. The idea of Frank covering wars and then coming home to deal with people having PTSD is a great theme, due to how war has to be glorified in the American news to keep the war effort going, and then the soldiers come home and reveal how terrible it actually was.
The first game even has a moment where a psychopath named Cliff goes crazy in a home repair store and after you defeat him, he gives a dramatic monologue about how he snapped the second he saw his granddaughter get eaten by zombies. It’s a heart-wrenching moment that is perfectly finished by Frank closing Cliff’s eyes with a hand and letting out a defeated sigh. Much like how it is in war, not every battle won is a victory. Then there are Psychopaths like Adam the clown who are memorable for the wonderful performance by the voice actor and how intense the battle is.
But no matter what Psychopath we deal with, they all follow a theme and an archetype. Adam is the Caino archetype clown, one who is miserable but desires others to laugh and enjoy themselves. This gets twisted into him tying people onto a thrill ride and juggling chainsaws for the sake of “amusement”. The grocery clerk, Steven Chapman, is the archetype of the perfect retail employee. His archetype is twisted into someone who shrieks at the top of his lungs for people to get out of his store and he sets up a shopping cart with pitchforks and blades on it. There’s even a cult leader in a movie theater to make reference to the “cult of personality” where people go to watch and indulge in pointless films to simply argue and create teams against each other about “what media is better than another” with none of them realizing that they are just blindly following propaganda that makes them feel good or powerful.
There’s a reason for these psychopaths to be there. They follow themes, they are archetypes, their actions relate to their themes, and even their settings fit their themes to create this deep experience that sticks with you, all while poking fun at the subject of consumerism. That is why people enjoy satire. The events are making fun of the major themes and subjects, all while being a part of those themes and subjects. The survivors are the same way, where you’re trying to save their lives and yet some of them worry more about food, when they are already fat, or they are found doing something they enjoyed in their normal life as if the zombie apocalypse is the perfect excuse to rush to escapism.
In the second game, they do the same thing with corporations and big pharma, and they use satire in a similar way but didn’t really tie their themes to either one. Instead, they tied their themes to job titles and employment. Ted Smith, the tiger tamer who looks like if Bobby Hill had a baby with a potato and fed it paint chips, becomes a Psychopath to treat the tiger he grew attached to. Antoine Thomas, the chef that is a bitch to kill, goes crazy trying to create the perfect dish with human flesh. Or is it zombie flesh?
Either way, once you meet the mailman with a shotgun who goes postal(yes, I went there, because the game went there), it’s easy to see that they are simply going crazy the same way the grocery clerk of the previous game went crazy. They had a job, they became that job, and they will die as that job. It’s kind of a way to talk about corporatism, but it’s also kind of not. This is why I think DR2 was starting to get messy with its themes and satire, because even though they were using satire to make fun of people who take their jobs too seriously, it’s not really part of the main theme, so it’s understandable why the Psychopaths are not as memorable. Strangely enough, the ones that are memorable are the ones who do fit the corporation theme, like the CURE terrorist who fights you with broken glass, and TK who serves as the main antagonist.
Zombrex, the entire reason the game happens, due to big pharma needing zombies to create queens, which allows them to make more zombrex, is the biggest aid in the main theme. Even if you kill TK, the outbreaks will continue, because they would need more zombrex, which requires more zombies, which then makes more people need more zombrex. I swear that theme was far too genius for its own good. Sadly, the only part of the gameplay that relates to it is going over to a pawn shop that is owned by a faceless entity to buy weapons and zombrex, and that’s about it. I guess you can count the “spend money to make money” mentality with gambling because the entire business practice is a gamble, but I’m not really sure if that’s intentional or if I’m just fishing for anything relevant.
To wrap up the satire segment, it’s kind of clear that the main idea behind the first 2 games, when it came to satire, was how the themes matched the events and the actions, as well as the humor. Anything goofy going on gameplay-wise is not part of the “world” that the story is setting up. You don’t craft weapons during a cutscene and it’s not like the game forces you to dress up like Megaman for a mission. Granted, there is the ability to be kidnapped by cultists in the first game and you wake up in a box in your underwear, but that’s still part of the gameplay, where it belongs.
Now… let’s talk about parody, and boy is this going to be a rant.
The third game is where everything goes downhill, story-wise. The idea of big pharma is gone, the idea of American consumerism is there accidentally, and the designers wanted to put a big emphasis on how combo weapons exist. You play as Nick Ramos, who is a mechanic and… that’s his entire character. While Frank was a big mouth pacifist who seeks the truth and Chuck was a hard-ass who wants safety for future generations, Nick is a clean slate who likes to scramble on the floor and awkwardly ask people why they’re killing people. Nick is no longer a character, but rather, a walking joke.
He’s nothing more than the voice of the director telling the audience what they should be thinking in order for their awkward scenes to work. His over the top expressions, as if he’s auditioning to play the dad from Son of the Mask, are what the director wants the player to do when a fat lady stabs a man with an oversized fork or when a MILF cop puts his hand on her fake tit. The idea isn’t that he’s a satire of the typical zombie hero, but rather a slapstick parody of what the player does during gameplay. It’s hard to imagine Nick being shocked at a few dead bodies, then quickly fly into action with a boxing glove that has an acetylene tank taped onto it. The amount of difference between cutscenes and gameplay is so extreme, we’re more inclined to skip Psychopath introductions because Nick doesn’t act like the character we’ve been playing as, but rather acts like a helpless survivor that wandered away from the safe house.
And before I go off on how the Psychopaths are like in the third game, I have to say that the idea of using the seven deadly sins was an okay idea. It’s not bad. I like themes that represent something. But what the hell does the seven deadly sins have to do with the theme of the story? I have to get into the main theme before I talk about the Psychopaths. While DR1 was about consumerism, and DR2 was about corporatism, DR3 flew way off-topic and decided to make a game about zombies discuss privacy and citizen rights.
Yeah… I’m not a genius when it comes down to zombie tropes, but what exactly does a Hispanic dude helping out a group who call themselves The Illegals have to do with the plot of a zombie outbreak? If anything, the plot is saying “these illegals are a risk because there are people who create outbreaks if they are not tracked” and then the gameplay says “you must save these people who risk more outbreaks because they want to do things their own way” with then the plot later going “hey, remember those illegals, you have to help them because this one chick is an illegal and she’s important for no real reason.”
Seriously, Annie, the major subplot out of like 5 different unrelated subplots, is Nick’s main objective in the beginning for no real reason. It’s never shown that they are dating, it’s never said she’s important to him, and it’s never said what Nick’s reason is other than “I have to find her”. This can only be concluded as a parody of how games give you missions for no reason. “Bring me 10 goat foreskins”. Why? I don’t know, but I’ll reward you with exp and gold.
These main characters have nothing to them except for Gary, who is a mobster who used to be a wrestler, which touches a fall from grace personality that makes him cocky in his ability but humble in his situation. Everyone else is no longer an archetype or even remotely relatable to a character we can point to any zombie media. Annie is a babydoll goth only by appearance, Rhonda is a pinup punk, Red is a beatnik. These aren’t personalities, they are costumes that follow a stereotype, and they didn’t even bother to include the stereotype. Instead, we get these empty husks that are ready to tell jokes instead of supporting the reason why they are there, to begin with.
Okay, I’ve delayed it long enough… It's time to talk about the Psychopaths.
We get seven major Psychopaths that fill out the seven sins: Lust is an S&M performer who you find in a porn shop, gluttony is a fat lady on a scooter you find in a buffet, greed is a surgeon who is collecting organs, sloth is a champagne socialist you find in his mansion, wrath is a zen monk in his garden, envy is a nerd on a yacht who tries to be like Nick, and pride is a female bodybuilder you find in a gym.
At first, from that alone, you can go “oh, that sounds good. The themes are in order, they don’t have much wrong with them, and they don’t conflict with their symbolism.”
That is because, on paper, they are almost flawless. But once executed and given dialogue, they are no longer satire. They become parodies of sins. The only ones that stay in their lane are the surgeon and the S&M gimp, and that’s because their personalities and roles are easy to make rather threatening and psychopathic. The rest of them become these over the top cartoon representations that fart a lot and make jokes like they’re Jim Carrey during the dream scene in Dumb and Dumber.
I swear, I’m not joking, two of them, sloth and gluttony, shit themselves when they die. Wrath, an old monk who’s gone mad and says “pretentious big brain Buddhist riddles” has his last word be “Seriously?!” after reminiscing about having a family. There’s nothing really about them that makes them sinners, other than how they set up jokes. Pride gets called “sir” by Nick, and it’s funny because she’s just a really buff chick with short hair, and Nick is supposed to be the player and Nick is a misgendering idiot. The rest of the Psychopaths, who are part of the main story, have very little to do with anything.
To put it plainly, the theme we’ve established with the concept of illegals and citizen rights and privacy, the only thing the main story Psychopaths relate to is that some of them are police officers and military officials. This is just a parody of the previous games, where they had two DHS agents try to find out what’s going on with you, and now the government is your biggest enemy because there is The Illegals organization and they are important and stuff. I don’t think I have to get into the subject of the illegal crisis the US has had since before Dead Rising was a thing, but, just so we’re clear, the bitten illegals are a parody of the immigration illegals.
They create an organization, they claim they just want to be safe and do things on their own, they want to stay off the grid, and then they have people like Red who go out of their way to destroy government property and we have people like Annie who has a father (Chuck Greene) who’s in charge of a mafia. I don’t know about you, but this sounds like a Spanish soap opera more than it sounds like a zombie game. Nothing about them is saying why they are illegal, or what the illegal status means to an outsider, or what the illegal status means to an insider. They say they are free and then they are held up in a shelter surrounded by zombies and they need Nick to save them.
Speaking of Nick, let’s talk about his tattoo.
Later on in the game, it’s revealed that Nick is part of an experiment where they had a bunch of children, who are immune to the virus but also carry it, go out into different places. The reason is kind of so that they can infect places, which is seen in an awful cutscene that is literally a museum of exposition, and it’s hinted that Nick or his friend Diego might have been the reason people were infected in their area, but it’s never really said. Instead, they drop that plot point and talk about how Nick is the cure.
So, the entire time we’re playing as Nick, we are shown that he’s useless in human interactions and is a weakling, but then now he’s the cure and the savior of the human race, as long as he can be taken away and studied. This is a parody of exactly what Frank West’s character went through in the first game, which was a hero’s journey.
You see, a hero’s journey, when applied with the Jungian form that Frank West had, is done right, you get a story that flows well and makes sense. Frank had the call of adventure towards the mall, he’s helped by the DHS agents, he gets mentors and helpers along the way, then he’s thrown into the abyss of the conspiracy, he changes from a journalist to a warrior of truth, he finds out he’s bitten and will soon turn, then he is granted the reward of finding a temporary cure with Isabella’s help. Near the end, he also encounters his shadow, who is a military commander. Frank is out to reveal the truth, while the military commander is out to conceal the truth. The battle challenges Frank’s beliefs of whether or not hiding such a big scoop is the right thing to do.
Nick’s journey is a parody of this, minus the shadow.
He starts off as useless, never really works for anything to happen, the entire story exists without him needing to be there, then near the end, they say “by the way, you’re important”, all for the story to say Nick is still not really that important and reveal that Isabella caused the outbreak so that Nick can reveal himself as someone who’s immune.
This isn’t a hero’s journey. It’s not even a journey. It’s a series of unfortunate events that reward Nick for absolutely no reason. He has to survive because he’s special, but he didn’t do anything to be special, other than magically be good at combining things, which… is something everyone else can do in this world. The best way I can say his character fits the theme is by saying “the cure to a bad situation is to have someone who can fix stuff”. Doesn’t that sound absolutely engaging?
Now, what about the fourth game? Is there anything else I really have to add to hammer in the idea that these two failures were accidental parodies? I guess I can say that the fourth game goes over consumerism, again, but leaves it at “hey, Christmas is a thing, right?” Nothing in the story really deals with the theme of consumerism because that game has the theme of freaking transhumanism. The main villain is a dude who’s a conscious zombie with robot armor and Frank West turns into a zombie, only to be turned back into a human. Frank turns into a rotting corpse… then he turns back into a fully functional human.
Trust me, that’s a parody. That’s just a joke with nothing funny attached to it, much like most of Frank’s dialogue in the fourth game. All he does is wisecracks and Uncharted-esque zingers. His personality is to wait for someone to give him material to make fun of and to have pointless arguments with Asian women. Even when I say the theme is about transhumanism, it really does just end at that. There are no more Psychopaths, they replaced them with maniacs. The maniacs are a parody of Psychopaths.
Characters like the Sadistic Claus and Captain Black Fridaybeard have nothing to do with the theme and they have nothing to do with reality. They are just there, wielding electric axes and ice swords because that’s how the designers wanted to reward the player for defeating an opponent that is easier than finding something to be disappointed within the game. Archetypes are more than just catchphrases, vernacular, and stereotypes. They have an actual purpose and theme that is carried out by their actions and desires because the most important part of an archetype is their specific desire.
When all the maniac simply desires is “kill everything” then they’re no different from a wandering zombie. They are reduced to a parody of what the psychopaths were. The story was reduced to a parody of the first game, with the theme even being parodied as “with consumerism, we can achieve transhumanism” as part of the plot. It’s basically saying, “you eat a lot and we end up with robo-zombies that talk.” Frank himself was reduced to a parody of Frank, with his charismatic journalistic archetype being replaced by Carrot Top and his bag o’ funny props.
At no point am I saying that parody is bad. To be honest, I love parody movies like Scary Movie, especially Scary Movie 2. However, when we want to make a game fun, and when it’s a game like Dead Rising, the jokes of said parody should make us actually laugh. It should try to make us amused, and that’s hard to do with a setting that’s also trying to take itself seriously at times. It’s like trying to enjoy a parody episode of Simpson’s Treehouse of Horrors and the entire time they play it off like it’s supposed to be serious. That serious tone is great for satire, but it’s just too out of place for parody.
Parody can exist within satire, but satire cannot exist within a parody. Satire relies on the themes of the subject to make the humor have its punch, while parody is simply a joke that uses a theme and subject as a platform to talk about something unrelated. I believe the designers who messed up on that little bit of nuance had the right intentions but didn’t have the right direction. If anything, nobody told them the first game was satire and the second game was kind of trying to copy the first game in approach and they lucked out by great observation. But the second they decided to try something else, they had no idea what the original plan was and went off into their presumed direction, parody.
It’s amazing how such a small mistake can cause such big problems, but let that be a lesson to you. The slightest misunderstanding you have of the art you try to mimic can cause the biggest differences in how people compare yours with the original source. There are things that stick with people and there are things that fall flat. The more you understand the established concepts that people enjoy, the better you’ll be able to please your audience and returning fans. If you don’t understand how the art was well received, and you go by “top trends of the previous year”, you’re going to make another Dead Rising 4.
submitted by Erwinblackthorn to TDLH [link] [comments]

Coastguard #9 - Those Whose Sins Mark Their Bodies

DCNext Proudly Presents…!

COASTGUARD

Issue #9: Those Whose Sins Mark Their Bodies

Written by Fortanono
Edited by dwright5252, AdamantAce
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Meet-and-greets were always Marc Silvera’s favorite part of the day. Back in his youth, he loved the thrill of heroism, the adrenaline that came with fighting against dangerous people and bringing them to justice. Now, it was much less about adrenaline as it was before; he got his enjoyment from knowing that he made others’ lives just a little bit safer, helping them sleep more easily. Luckily, Josiah Power’s booths in the Polynesia Resort’s cafeteria boiled that right down to a science.
Dan and Courtney would always get the most fans, considering that they ran their own media platforms at one point; Helga and Curtis would occasionally hang around his booth for the fans. Ray and Thunder each had their own devoted lines, with their fans from Tulsa and Metropolis often making pilgrimages to New Coast to visit them. The ceremonially empty booth to the left of Marc was there for Vibe, who had attracted a lot of people placing down flowers and mementos, paying their respects. It was still hard for Marc to believe that he was really gone.
Marc’s was always the shortest line. He knew why; for a long time, the second Commander Steel was a small-town urban legend whose existence was unconfirmed. The name was also associated with a military group that many disapproved of or outright loathed, Marc himself chief among them after all these years, who was a willing participant in it. Finally, there was the third reason: Commander Steel was not a welcoming figure to most. His helmet kept out any sign that he was even a human, which was no longer a valid assumption for superheroes. In a lot of ways, he understood why children would even be scared of him. He liked to pretend that this didn’t bother him, but he knew deep down that it did, just a little.
Even still, he did have several people who came over to meet him. A tall woman with red hair and excessive amounts of makeup walked up to him, her young son in tow. He couldn’t have been more than seven years old, Marc thought. He sat down on a wooden chair nearby and smiled behind his mask.
“Hello there,” Marc chuckled. “What’s your name, young man?”
“Collin,” he smiled, hiding his face in his hands, his dirty mop of red hair covering his eyes.
Marc laughed heartily, almost as if he were a mall Santa. He felt like the kids needed to know that he wasn’t as scary as he seemed behind the mask, and laughing was the best way of doing that. Collin couldn’t see how wide he was smiling behind the visage, the tear of joy running down one of his eyes. “Now Collin, why don’t you sit on my lap and we can take a picture together?”
“Yeah!” Collin said. “I love you, Commander Steel. I want to be a superhero like you when I grow up.”
“Oh, is that so?” Marc said joyfully, smiling as Collin climbed up into his lap. He hid a grimace; as much as he enjoyed the job, seeing someone so young determined to be someone who put their life on the line was very off-putting to him. The camera flashed, taking a picture of Collin with his hero, and Marc just let the moment rush over him.
“Remember to enjoy your stay at New Coast Polynesia Resort!” he called out behind them as they left the line. He always felt weird saying that, but Josiah told them to, and it wasn’t like he didn’t want them to have a fun vacation.
The next person moved forward in the line, a teenage boy wearing a camo button-down shirt. “Hey, Commander Steel,” he said gleefully. “You’re so awesome. It’s so cool that I get to meet you.”
Marc went through the rounds, but he wasn’t focused on the boy anymore. Instead, Marc stared transfixed as the next woman in line, a middle-aged Black woman with a short bob of shoulder-length grey hair, wearing a black dress with grey and blue accents. His stomach dropped as he finished up with the kid in camo, turning to the woman in front of him.
“Jenna,” he said, coming out as little more than a breath. He stood up from his chair. “Why are you here?”
“Trust me,” she said with her lips pursed. “I didn’t want to come just as much as you probably don’t want to see me. Something came up.”
Marc stared at her, not saying anything.
“Richards’ sentence is up,” Jenna muttered coldly. “I was hoping he’d changed, but he’s on a bus straight to New Coast. I just wanted to warn you and your team, knowing what he’s capable of.”
“Yes, of course,” Marc said as his former wife left the line. He turned to her and called out as she walked away. “Hey, hey, you have a fantastic rest of your life, whatever you’re doing.” She didn’t respond.
Marc turned to the next guest, his mind not fully there. As his experience with Jenna faded from his mind, he realized that something much worse was about to happen, and he had to warn the team about it.
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“Okay,” Curtis said, his back against the wall of Room 103. The members of Coastguard were gathered in their costumes, having come back from the meet-and-greet minutes earlier. “A quick recap on the Phosphorus situation for Courtney: We’ve been able to take out some street-level guys who were peddling narcotics, but none of them claimed they had ever seen the man’s face. He apparently keeps very little company; only those he trusts ever see who he truly is.”
“By the way,” Anissa said, “Congrats to Courtney for the awesome work she’s done in Opal City! We’re starting to see headlines roll in, and it’s very impressive.” Immediately, everyone in the room around them began to clap and cheer, turning to Courtney who was sitting in her new red-and-green costume.
Courtney looked between her teammates and smiled. “Thanks guys,” she said. “It means a lot.” She turned to Curtis, her expression turning more serious. “Anything on ThirteenthFloor? That seemed like a really big deal when I left, but no mention of it so far.”
Curtis nodded. “Yeah, yeah, that’s a thing. Helga and I are working on reverse-engineering the tech in the buildings, but no results yet. Anyone else have pressing concerns?”
Helga raised her hand. “As you may recall,” she began, “Acrata managed to escape from New Coast after arrest. I recently received word that she may be returning to the city, planning something big. If you spot her, do not be light when apprehending her, and bring her to me as soon as you can.”
“Dammit,” Dan said. “I was hoping I’d never have to see her again. That fight kept me sore for days. We’ll be on the lookout if she returns.”
“Anything else?” Curtis asked.
Marc removed his mask and raised his hand slowly. “Yes,” he said meekly. “Unfortunately, there’s… someone else has shown up here. An old enemy. Curtis, bring up records for Mark Richards, also known as the Tattooed Man.”
Curtis turned to a nearby monitor and began searching the web. He pulled out a mugshot of a tall, bald man with a tattoo of a dragon coiled around the top of his head. On the side of one of his cheeks was another tattoo, a small piece that resembled a rose with a thorny stem. “This your guy?”
“Yes,” Marc said. He stood up and took a deep breath, addressing his teammates. “A long time ago, I lived in a small town in Maryland called Liberty Hill. Standard small-town fare; most of the criminals were just normal people who had a bad run. This man was different. He showed up, and within months he had killed any gang members who didn’t work for him. With every man he murdered, he got a new tattoo, and these weren’t ordinary tattoos. They gave him powers, and every time I fought him he had a new trick up his sleeve.”
He sighed and paused before continuing. “I became obsessed with him. It was unhealthy, and it cost me my marriage. Finally, 15 years ago, I caught him. He served his time, and now it seems like he’s come back for revenge. I'd like to humbly request your help in finding him and making sure he doesn't cause further harm. Mark Richards is incredibly dangerous, and we need to treat any encounter we have with him with utmost caution. He will kill us if we don’t.”
The room fell silent for a few seconds before Curtis broke the silence. “Okay,” he said. “The Tattooed Man, Public Enemy Number One. Don’t worry, Marc; we will make sure that we stop him before he can hurt us.”
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Mark Richards knocked on the door of a townhouse in what looked like any other upscale neighborhood. This development was designed by one of Josiah Power’s friends, he had remembered, but it had never seen use as the designer’s company went down for fraud several months ago. Even though it looked like an ordinary housing development, a far cry from the tourist trap in New Coast’s city center, it was also the home of many of New Coast’s more sinister elements. With the development never having been in use, it was the perfect place for shadowy figures to hide in such a bright city.
The skull on Mark’s forearm sensed some sort of danger. Mark willed it to be quiet as a young woman, tall and lanky with blonde hair and blue accents, opened the door. She seemed to have a lot of tattoos herself. “Wow,” she said, staring at him up and down. “I’m going to need the name of your inker. That is some good art.”
“I’ve had a lot of inkers,” Mark chuckled. “My first tattoo was from a slave-driver in Moldora. The second one was from a serial killer. I tend to get them from the worst of the worst, and it pays off.”
“Ooh, nice,” she said. “I take it you’re here to see the big man? I’m sure he’ll be glad to see you. You should hope so, at least.”
Mark nodded. “I believe we already had an appointment scheduled.”
“You are correct,” she laughed. “He's been talking about you all day.”
Mark walked into the house and down the corridor to a room at the end. If an ordinary homeowner lived here, the room he entered would probably be furnished as a dining room, possibly as a playroom for their children. However, the New Coast crime lord that lived here had turned the room into a sort of makeshift casino; slot machines padded the sides of the walls while a poker table served as the room’s centerpiece.
In the far corner were two couches, on one of which sat the man Mark presumed to be Phosphorus. He looked young and arrogant at first glance, reminding Mark of a cocky kid who thought he could run a business back in Liberty Hill, but who would always fall to Mark in the end. The heart tattoo on the left side of Mark’s chest came from him; his sins were driven by his heart rather than his brain, and that’s why Mark had defeated him. It was a fitting tattoo to remember him by. The major difference between Phosphorus and that kid was abundantly clear, though. Phosphorus wore an unbuttoned white jacket with no shirt; across his chest and extending down his left arm, his skin glowed a brilliant red-orange. Underneath the glow, Mark could see his ribcage, lit up by the man’s special ability.
“Heh, on time I see,” Phosphorus chuckled. “I knew I could count on you.”
Mark took a seat on the couch across from the crime lord. “Of course,” he said. “This business is always about impressions, and I’ve come to know that that means dependability as well as fear. Meet your opponents first, before you destroy them. And I believe that in a couple of months, I may have to destroy you.
“So it’s true then,” Phosphorus said. “You’re gonna hang around a while? That’s unfortunate. Oh well.”
“Nice to meet you. I’d shake your hand, but I’ve been told that’s not really a good idea.” Mark stretched out on the couch, throwing his arms behind his back. “So you’re the Phosphorus, huh? I expected someone a little older to have been behind the work you’ve done. It’s impressive.”
“Call me Alec,” Phosphorus said. He paused for a second. “I’m old enough. Besides, I’ve got a damn good reason why I’m doing this. Pardon the wordplay, but it’s a fire in my heart, so to speak, y’know? A drive.”
Before Mark could respond, Alec’s breathing started tensing up. He turned his head to the doorway of the room. “Melanie! Food!” he shouted. The blonde woman from before quickly came over with a man in a suit, tied up and restrained. She dropped him at Alec’s feet before leaving, not saying a single word.
The man’s expression turned frantic. “No, wait, please. Do anything. Ta--take my kids, instead. My wife. I can help you!” He was quickly shut up by Alec’s searing-hot left hand on his mouth, as the man quickly vaporized into thin air. Only a skeleton remained of where he was once standing.
“Wow,” Mark said, shaking his head. “That is impressive, I have to say. Not exactly a good dude there, either. Guess you know how to pick ‘em.”
“Yeah,” Alec laughed. “I only eat the rich types, people who have no spine or soul. That, and people who disappoint me, of course.” Alec paused for a second. “You know, I never wanted to be a criminal. I started this because I had to; if I don’t feed, I’ll die, and feeding ain’t exactly something you want to do in the open. But now? I’d say it feels pretty good. Not perfect, y’know? But it’s getting there.”
Mark nodded. “I get it, I really do. You know, you and I have the same power, so to speak.”
Alec gave him a confused look.
Mark cleared his throat. “I was on deployment in Moldora several years ago. I was a young soldier, about your age, and I had just killed a few men for the first time. Every day, their voices screamed in my head. So we were taking down this horrible waste of a human being; he had enslaved thousands of men, women and children to work for the worst kind of people. And the night before the raid, I asked him how he did it. That man showed me the art of sin-grafting; for every sin he committed, he added just a bit more ink to his body. He kept the memories of those he killed in the tattoos. Well, I thought it was bullshit, but then he tattooed this dragon onto me.” He pointed at his first and favorite tattoo, the dragon that coiled around his bald head.
“From that day on, whenever I kill someone, I tattoo myself with something to remind me of them. And I always use this special ink, which gives the tattoo life. Power. Doesn’t make it right, but it makes it damn near worth it. Now you, you have to kill people to live. I dunno how you got into that predicament, but you realized the same thing I did. If you get power from your sins, then it’s more than worth committing them, don’tcha think?”
Alec’s expression soured. “I think you’re fucking wrong about me,” he said. He stood up, towering over Mark. The skull on his shoulder sensed that he was in an incredible amount of danger. Mark said nothing; he wanted to see where this would go.
“I’m not a monster,” Alec huffed. “I was a good kid who wanted to do the right thing, and this bitch made me into who I am now. And my father just lets her stay by his side. He doesn’t notice shit. He doesn’t realize who that woman is. And so I’m here to fucking destroy the city he’s created, to burn it down to the bedrock on which it stands.”
Mark raised an eyebrow. “Your father is Josiah Power? I see it. I think you’ll realize you’re a lot more like him than you imagine.”
Alec lunged at Mark, nearly putting a hand on him. Acting quickly, Mark summoned the dragon from the tattoo on his head. Immediately, the ink turned into a violet energy construct of a serpent, lunging forward at Alec and releasing a sonic blast. Alec flew across the room, landing among the slot machines on the other wall.
“See, you’ve got this terrifying power,” Mark chided. “But I got so many years on you it’s hard to imagine. That, Alec, is why I will take this city.”
Alec writhed in pain as Mark stood over him and left. This was not the pain he felt when he hadn’t fed in a while, nor was it the pain he felt from Mark knocking him into the wall. No, this was omnipresent, coating every nerve of his body like it did when he was hungry, but ten times stronger. He cried out, bringing himself to his feet and stumbling out the door of the room. He had someone he needed to see.
≈≈≈≈≈ 🔱 ≈≈≈≈≈
“Help,” Alec gulped, grabbing Helga’s wrist in the hallway of the New Coast Polynesia Resort. He was wearing gloves, of course; he couldn’t let anyone else know about his abilities. Nearly collapsing, Alec straightened himself using Helga’s body as a support.
“Alec,” Helga said, faking a smile. “You know, you are the last person I expected to see today. I have to say, I am very impressed with what you’ve managed to accomplish with your abilities. Seems like they’re treating you better than I had expected.” She paused for a second, looking around for bystanders. There were none. “Come into Room 104 with me, and we can talk. I don’t want to have to do to any others what I did to you.”
The two of them walked further down the hall, entering Helga’s personal lab as Helga closed the door behind him. It was just as pristine, Alec thought, as the one Helga had imprisoned him in, although it was considerably smaller. Alec had only seen the inside of this lab from the small glimpse he had gotten when he had asked Helga to help save the day. The worst mistake of his life, Alec thought. He cared about his father for one moment, wanted to help save his life, and it cost him gravely.
“I take it you have questions about your newfound powers?” Helga turned to the door and latched it shut. “Don’t worry; I’ve soundproofed the room much better since our last encounter. I could yell at the top of my lungs that you were Phosphorus, and Curtis in the next room wouldn’t do so much as to look up from his computer.”
Alec nodded. “You said that this power would kill me. Everything’s starting to hurt like a bitch; I fed on my way here and it didn’t help. I need answers.”
“Well,” Helga said, “I wish I could give you all the answers you need. Primer is a very imprecise science, and it reacts differently for every person that it works on. That being said, none of the powers triggered by your specific primer have killed anyone in less than 6 months. Trust me when I say I’ve done extensive research on this one.”
Alec winced. He imagined Helga Jace, the kind hearted TV personality dedicated to treating people with metahuman conditions, giving hundreds of people the same treatment he had. It made so little sense, but with what he had seen of Helga in the past few months, it still fit perfectly.
Helga continued as Alec sat himself down on a nearby hospital bed draped in thin paper. “That being said, any sort of pain you might experience is par for the course, and none of it is a sign of your impending death. Most of it will make you want to die, but you’ll be fine for several more months at least. Now, unfortunately, I still have work to do that my team can’t know about, so curing you would not benefit me. But so far, you’ve been exemplary in your discretion about these matters. Not to mention the immense distraction you’re providing for them; they barely have time to think about anything I’m doing.”
Alec nodded. He resisted attacking Helga outright, as he knew she was his only chance at salvation. That did not mean that he wasn’t ready to do so. Instead, he looked her in the eyes and weakly spoke. “Will this new pain go away?”
“Hard to tell. I could help run some tests, but as hard as it may seem to imagine, I don’t know everything about every power that comes my way. Most likely, though, there will be high points and low points, as there are with every disease. I can tell from your demeanor, for example, that you’re feeling significantly less pain than when you literally grabbed me, even if it doesn’t feel that way. By the way, don’t scare an old lady like that, especially with your specific ability.” Helga chuckled wildly. Alec felt sick to his stomach, even though these past few months had hardened him. This, he thought, was what true monsters looked like.
“Fine,” Alec said, standing up. “You know what? I don’t need any more help. I got money, I got power, I got ladies, and it’s all because of your experiment. When the power does start to kill me, I’ll be here. But until then, I’m not coming through this door again.”
Alec left Room 104 and began to leave the hotel. Helga was right; as he got up, the pain had begun to fade. After a few seconds, it had all but disappeared for the time being. He got to the lobby, where he immediately noticed a new complication. Josiah Power, his father, was standing over the desk, talking to the receptionist. Before he could turn the other way, he saw Alec standing there. He fell silent, his gaze softening.
“Alec,” he muttered, coming closer. “I thought… I thought you left the city.”
The rage that Alec felt that first night in the hotel began to bubble up again, but he kept it down. “Hey, Dad. Yeah, I was gone for a while, but I’m… I couldn’t leave.” He paused, considering his next words carefully. “I think I’m ready to talk to you again.”
“That’s fantastic,” Josiah smiled. “Take your time; you don’t owe me anything. But if you want, maybe we could get dinner sometime?”
Alec nodded. “I think I’d like that.” It was a lie, he told himself; he had to come up with something on the spot. But it worked in his favor; if he had a relationship with his father again, the betrayal would be much sweeter when he got to that point. He couldn’t wait to see Josiah’s face as he realized who he truly was. But that had to wait.
As he left the lobby, he smiled. The pain may come back, but those who deserved it would also feel his pain in due time.
≈≈≈≈≈ 🔱 ≈≈≈≈≈
”Alright,” Curtis said through his microphone. ”We’ve spotted the Tattooed Man in Kim’s area. Anyone currently in the field, converge on 44th Street and H. We need to take him down sooner than later.”
“Got it,” Ray said, hovering high above Josiah’s central shopping district in New Coast before taking off due west. Below him, Thunder, Blue Devil and Commander Steel patrolled the streets; each of them began to make their way to the location in question through a series of Dan’s portals. As he arrived on location, Ray began to take in the sites around him.
The area of the city that one of Josiah’s associates, Terrence Kim, developed felt much more like a normal city than a theme park. That said, it still felt like a theme park, if only because of how sleek and untouched the buildings were. Towering white-and-blue skyscrapers surrounded the wide streets of this area, with tropical foliage in planter boxes along the sidewalks. Palm trees dotted the curbsides, which featured parking spaces where the cars would face the curb. What took Ray by surprise the most, however, was how empty this part was. Not all of Kim’s territory was available to the public yet; only the bare minimum was completed.
Ray landed on the street as Dan, Anissa and Marc portalled in behind him. Several blocks ahead of them, the Tattooed Man was smoking a cigar. He quickly noticed them and put it out before turning to them.
The Tattooed Man let out a hearty chuckle as he took a few steps forward. “Well, well, well. You finally found me. Hey Marc, how’s the missus doing? You know, I could tell that she was stalking me when I got out. I served my time, why do I need to get harassed for what I’ve already done?”
“Seems like it was well worth it,” Commander Steel said. “Considering where you ended up, Mark, you can’t take the high ground here..”
“This small talk was never my favorite part. Let’s get this over with.” Two violet wings of energy sprouted from the Tattooed Man’s back, allowing him to tower over the other heroes. Ray immediately met him in the sky. From a sword tattoo on his left arm, he summoned a blade of energy that he immediately gripped with both hands before charging at Ray.
Ray dodged the Tattooed Man’s first attack, responding with a barrage of light blasts. From the ground, Commander Steel fired his own bolts of energy from the wrist-cannons Helga had designed for him. The sword dissolved and was replaced by a shield that grew from a small tattoo on the back of the criminal’s left hand. For several seconds, the Tattooed Man sustained the heroes’ continuous fire, but it was interrupted when the Blue Devil portalled onto the shield and began punching at it over and over again. The Tattooed Man dissolved the shield and dived out of the way, flying higher to avoid further attacks. Ray chased after him and Dan portalled himself back onto the ground.
“Now this, this is fun,” the villain chuckled to himself. “Marc, why couldn’t you learn to fly, or build some glider or something? Sky battles are awesome!” The dragon on the top of the Tattooed Man’s head came loose, chasing after Ray. He fired out a concentrated beam of light while flying away, but the dragon kept going. Before he could stop it, the dragon screamed, letting loose a powerful high-pitched sound, and Ray fell to the floor.
The Tattooed Man landed on the ground, his wings dissolving as he stood over the fallen hero. “Now this will be a fun one to ink. I wonder, how should I remember you by? I’d do a lightbulb, but I don’t think you’re that bright to begin with.”
A bolt of energy from Marc’s cannon stopped the villain from finishing Ray off, hitting his right shoulder and making him turn to the other heroes. Thunder leapt up onto the side of a nearby high-rise, tackling the criminal from behind as he was distracted. She began to force a pair of handcuffs onto him, but the Tattooed Man quickly summoned his wings again, knocking Thunder down as he turned to the skies.
The lightning tattoo on the villain’s right arm began to let out a violet glow. From the skies, he fired powerful beams of lightning. The first hit Anissa, knocking her down; the second and third were fired at Commander Steel. A metal shield expanded from the hero’s own right arm, protecting him. As the Tattooed Man flew down, a portal from the Blue Devil intercepted him and brought him face-to-face with the two heroes left standing.
The Tattooed Man readied another bolt, knocking Dan clean out. “Now,” he chided, “it’s just the two of us. Like old times, isn’t it?” He resummoned the sword and began exchanging blows with the soldier. Commander Steel quickly discharged another energy blast, which knocked the Tattooed Man a few steps backwards as he began to charge up another lightning bolt.
He stopped. The skull tattoo on his shoulder began to sense another presence nearby.
From above, another hero flew down, clad in a pristine silver costume with glowing accents. In the center was the letter “T” in a circle, clearly the symbol of the hero Mister Terrific. He glided on what looked like two green glowing disks that appeared to be made of pure energy. He looked down at some sort of holographic console emanating from his wrist. The Tattooed Man quickly recognized that this must be the Blue Devil’s associate, the one who once worked for Mister Terrific. The villain was used to recognizing Commander Steel’s body language, even behind that mask of his, and he knew that his enemy was just as surprised as he was.
The new hero’s drones quickly surrounded the Tattooed Man, opening fire with green laser-blasts all around him. The Tattooed Man couldn’t take it, and quickly fell unconscious himself.
”Hey,” Curtis said as he flew down. ”I noticed you needed help.”
≈≈≈≈≈ 🔱 ≈≈≈≈≈
“So, wait,” Ray began to say as the heroes converged in Room 103. Helga had just finished performing medical care on the three members of Coastguard who were knocked out during the battle, and they were now calling a meeting to discuss what had happened. “You’re--you’re a hero now? When?”
Curtis nodded. “Not always; I’ll be on comms for a lot of the time. But when you guys need it, Helga and I developed this suit. I’ll be calling myself the Technocrat.”
“Cool,” Ray said. He poked at the Technocrat suit, which was standing up in the corner of the room, connected to a charger.
“I’d have to disagree,” Anissa said. “Curtis, you’re incredibly important to us. We can’t risk something happening to you.”
Curtis nodded. “Well, unfortunately, it’s not really your choice. I’ll make extra sure to choose my battles; don’t worry. But it’s important to me that you are all safe. The Tattooed Man would’ve killed all of you if I hadn’t come out there. And with Courtney in Opal half the time and Cisco… you know… we need more hands on deck.”
“He would’ve killed you, too, if he had known you were coming,” Anissa remarked. “And now, everyone who comes to New Coast will know about you. Nothing’s changed; you just had the element of surprise this time.”
Dan, who was sitting in the corner, finally spoke up. “Look,” he said. “I get why you’re worried, Anissa, I really do. I’m worried, too; like, really terrified outta my mind that my friend’s gonna get hurt doing this. But if there’s someone who can pull off this stuff, it’s Curtis. I wouldn’t try and stop him, either; he’s a very stubborn man.”
“Alright,” Anissa huffed. “But I’m not gonna like it.”
“The only question,” Marc laughed, “is what flavor of ice cream he’s gonna be. I can’t think of any grey ice-creams.”
“That’s for Josiah to figure out,” Curtis smiled. “If I had to pick? Probably mint chocolate-chip. All of your weird fruit flavors are upsetting to the palate.”
Everyone laughed around them, except for Anissa. It still didn’t feel right for Curtis to be going out there, and she knew that feeling wouldn’t change. But they were right; she had to deal with it.
≈≈≈≈≈ 🔱 ≈≈≈≈≈
Mark Richards woke up. His surroundings didn’t feel familiar, but they clearly weren’t any sort of prison. The building he found himself in was some sort of makeshift cabin made of wood. He was tied to a wooden chair on a grass floor. He looked at the ceiling; above him, the panels of wood were ornately painted in patterns of green and silver.
“Where am I?” he asked, dazed.
A man walked over to him in a red-and-brown robe. Draped over him was a green cape decorated with one glowing red gemstone on it. The first thing Mark noticed about his face was his two piercing green eyes, which seemed to see into his soul.
“Greetings, Mark,” the man said. “I know you have many questions, but trust me when I say I am not an enemy.”
Mark chuckled dryly. “When I’m tied to a chair like this, that’s usually hard to imagine.”
“We both know that those bindings would not hold you if you did not want them to,” the man said in a monotone voice. “We simply had to restrain you, as you tended to flail around when unconscious.” He walked over to Mark and untied the knots that kept him tied to the chair. “My name is Samuel, and we have the same goals: to destroy Coastguard and to rule New Coast City. I am gathering people close to the Coastguard, people with vendettas against their members. You fit these criteria easily; another one of these people has already been clamoring to meet you.”
A tall, thin man with pale skin and dark hair walked over to him. He wore a suit and tie that had clearly been hastily put on. Mark stood up and shook his hand.
“Hi,” he smiled, speaking in a nasal voice. “Michael Clarion, occultist extraordinaire. Pleased to meet you. I also just got out of prison. Now, I have a lot of questions about your tattoos. They are mystical in origin, correct? I’m very interested to discuss the finer points of this with you.”
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JoJo's Bizarre Adventure OC Tournament #5: Round 1 Match 13 Glitch Vs Laverne

The results are in for Match 11. The winner is…
The Graveyard Shift, with a score of 70 to Underground Exodus’s 64!
Category Winner Point Totals Comments
Popularity The Graveyard Shift 18-12
Quality The Graveyard Shift 22-20 Reasoning
JoJolity Underground Exodus 20-22 Reasoning
Conduct TEAM 10-10
As things settled, it was hard to tell if it was a fight that had occurred or purposeful demolition. In the middle of it all, sitting atop of one of the only remaining operational washers near the back, Byte had helped himself to a bag of SunChips from the destroyed snack machine as he waited for the load of linens to finish it’s final spin. Thanks to a last-second LOAD, he looked just about no worse for wear, standing out like a sore thumb amongst the carnage. He took the few minutes of relative silence to reflect, his gaze passing over his unconscious opponent laying face-down on the damp floor.
“Boy, that escalated quickly.” His token stream-of-consciousness mumbling coming through even with a mouth full of chips, “I guess it really does kill some people to be patient. I wonder how much it’ll be to fix this place? Fira better be damn happy for all this, maybe I should ask for a raise. Are there any sodas layin’ around-”
Just as the Mandible hopped down to his feet to look for a beverage, the front door of the laundromat swung open, causing Byte to duck down out of reaction. He was expecting company, but had hoped to be long gone before they showed. An amazingly tall suit-vested man stands in the door frame with a look of shock and wonder on his face, tattoos of ‘shading’ adorning his shaved head to make it seem oddly angular. He lets out a long whistle as he strolls in, surveying the damage. “Sweet mother of FUCK, what happened in here?!” Byte knew how bad this all looked, knowing he’d need some kind of cover if he had hopes of fooling the Syndicate capo, so without hesitation deftly smashes his own hand with his hammer. The pain was tremendous, but he manages to keep the screams internal as he bolts up from his spot.
“Kilroy! Thank god you’re here!” Byte lied, holding his now broken hand weakly as he puts on an air of hopeless panic. “You shoulda seen this lady! She was flying all over the place, smashing into walls like some kinda monster! Completely tore up the place!”
Kilroy hurried his pace at the sign of a survivor, moving to get in close. “...you’re from that restaurant, right? The one that stiffed the elders? The hell are you doing here?” The tall man nearly trips on the unconscious body of Marlin, only further adding to his confusion.
“Our machine is shot at the restaurant, I came here to clean some stuff.” Byte motions to the active machine with his broken hand, inciting a wince that he exaggerates for effect. “Then that... Monster came in and just started destroying the place! I dunno how she was putting these holes in the walls, it was insane!”
Kilroy stooped over the chain-bound woman’s unconscious form, nudging her head lightly with a finger before shaking his head. He crouches down for a closer look, mumbling under his breath, “Wonder what these chains do…”
Byte’s eyes shoot wide, managing to keep his thoughts internal for a change. When Kilroy dropped into Elephant Bones the other week, he made no hint toward being a stand user himself, even saying that the Syndicate is actively hunting them down. Byte had even successfully SAVEd a copy of the capo to see what he had on him; did he deliberately let Byte do so? Just what the hell is the Syndicate about?
“So you took her down by yourself?” The question snapped Byte out of the parade of questions in his head, meeting Kilroys glance with his own. Suddenly Byte had a very strong feeling that he shouldn’t stick around any longer, and moved to go retrieve his wash which had thankfully just ended.
“Uhh, yeah! I got lucky with a swing of the hammer, caught her as she was spinning around…” Byte’s mind raced for an exit as he pulled the damp linens free, every minute he hung around here was endangering everyone back at the base. ”Listen, did you need me for anything, or can I head back? Fira needs these ASAP and I’m already running behind, she can be a real nightmare when she’s pissed.”
Kilroy laughed, his disposition seeming oddly bright. “I know exactly what you mean, I kinda wanna clear out before the boss gets here myself.” Byte gulped. “Shouldn’t you at least dry those things? Maybe get that hand looked at?”
They both glanced over at the destroyed rows of dryers, to Byte’s relief, not a single one seemed to be in working order. “Nah, we got first aid back at the gym. And I think our dryer still works.” Bundling up the linens back into their garbage bag, Byte heads for the door. “Good luck with all this, and uhh, hope we can see you back at-”
“One more question, if you don’t mind.” Byte froze as he reached the door at Kilroy’s suddenly raised voice, the guy was pretty unstable when he paid them a visit, too. “Did you happen to see the Archbishop during the fight? Big guy in blue robes, probably handing out change.”
Oh god, a witness. Byte shook his head. “He left before she came in. Went that way.” He pointed down the street, still inching out of the building. Kilroy seemed relieved, waving at the Mandible as he returned to surveying the scene.
Byte immediately broke into a speed-walk, heading down the street and away from danger, cursing his luck at rock paper scissors the entire way.
People continue to fight for petty reasons, in this match and the recently-concluded one, but when this goes up, there is still yet a day yet to vote in a match of performers and their supporters spreading a message of love.
Scenario:
Outside The Devil Blue, Waterfront District, 11:46 AM
The past few weeks had been odd for the staff over at the Elephant Bones and Duke’s Gym. Ever since Shelldrake’s encounter against that ice-flinging man over at the Los Fortuna Airport, they’d found themselves in more and more conflicts against other stand users, and had heard about many more taking place in various parts of the city.
The knowledge of these encounters, and the realization that the rest of the staff could very well end up in more of these very soon made a certain sense of unease hang over the restaurant. The utter chaos that surrounded it every day didn’t change, but it peered through in those rare moments of quiet, as much as some of them liked to ignore and forget it.
It was for that reason that Tiger “Glitch” Ricky made her way over to The Devil Blue, despite the high end resort’s “vibes” being as far away from the Elephant Bones’ as possible. The moment London overheard something about a supposed underground doctor working from the confines of the resort and notified the rest of the team, Glitch bolted outside the restaurant and made her way over to it as quickly as possible. As entertaining as it was, the whole “taking Shelldrake to the vet to heal his broken wing” debacle made the team realize the necessity of alternative treatments for stand related injuries.
Glitch knew that the treatment would likely be incredibly expensive and far out of her or her teammates’ paychecks, but keeping it in mind for any emergencies could certainly help in the future, right? And worst case scenario, if she found nothing, at least she’d be able to help herself to some delicious grub!
Then again, she had no idea where to find this supposed clinic.
Glitch leaned down on her cane, summoning Vida Loca and looking at the area around her. She was in the middle of a large plaza, The Devil Blue’s entrance in front of her. Behind her was the ferry station which she’d just arrived from, and to her sides were many stores and restaurants selling a variety of goods. Glitch kept these spots in mind for the near future, thinking about the delicious food they contained and making sure to figure out how to get her hands on some of it.
Truthfully, Glitch didn’t have much of an idea of what the hell she was planning on doing, but that didn’t matter, because she never did. She hopped around the plaza and the surrounding alleyways, keeping an ear out for the rustling of food packages amidst the sea of noises while exploring them, “helping herself to” (stealing) a few packets of chips for herself along the way. After enough skittering around, she made her way through an alleyway, Vida Loca alongside her, the gargantuan cat squeezing tight to fit, and blocking the path through. They were near an odd building - though it was an “information center” for the nearby nature reserves in the archipelago, it seemed unreasonably large to be solely for such a thing.
“Umm… Excuse me, miss!” An upbeat man’s voice could be heard coming from in front of Vida Loca, the stand separating between him and Glitch. “I’m trying to pass here, and your stand is in the way! It’s important, you know - I’ve gotta meet with Hull! Oh, wait, you probably don’t know who he is, right? He’s… uh... The own- wait no, I should stop before I accidentally reveal something too confidential, haha-” Before the man could finish his rambling, Glitch started climbing onto Vida Loca’s back, peering at the man from above.
From what she could make out, the man was blond and of average height. Vida Loca’s face, meanwhile, was squeezed into the nearby wall and facing the direction opposite him, so tapping into its senses wasn’t much of an option. “Hmmmmrgh...” Glitch let out an odd noise, legs wiggling and moving about as she climbed up more and more, until she found herself sitting on the stand. She then tried to climb on top of it in an attempt at looming over the man, before nearly slipping off, frantically struggling before using some vibrations to stop her in place and sitting down. She looked over at the man’s blurred face, making out a wide grin, which she responded to in kind. “Hehe,” maybe this man had information that would be useful for her.
“See, I’m looking for an underground clinic for stand users or something like that. Should be around here, but I can’t find it! I’ve been looking for so long that I managed to snatch three packets of crisps already!” as if to accentuate the number, she put her arm forwards and raised three fingers “And crisps are great! But I want to find this clinic as well!” Glitch raised her arms into the air in exasperation. “Now, if you tell me where the clinic is, or help me find it in some other way, I’ll get Vida Loca to let you pass! Does that sound good?”
There was a slight pause as the man tilted his head, before breaking out into laughter. “Hahaha! Wow, that’s one hell of a deal! About the clinic, I’m afraid to say that you’re gonna have to wait a bit more! See, it’s actually right here,” he says, pointing at a nearby, unassuming door “and I help run it, but we’re closed for the next hour! Me and Peres have some work to do and meetings to attend, so you’ve gotta wait! Don’t worry though, I’ll make it up to you - I’ll let your crisp stealing slide for now, haha!” Another fit of laughter.
Glitch’s expression shifted into a pout. So she was stuck here for another hour? Bleh! Seeing her expression, the man chuckled again “What’s the problem? I’m sure you’ll find something fun to do here for an hour, you know. Well, it probably won’t all be very legal, and the guards here might try to kick you out, but that’s not something I gotta deal with so I don’t really care, haha!” With that final sentence, the man crouched forwards and deftly ducked under Vida Loca’s body and between its tall legs, passing through.
“See ya!” Turning around, he waved to Glitch with a smile and walked back into the crowds of the plaza. “Plrrrgh…..” Glitch grumbled to herself, thinking about what she could do for the hour. She did overhear some of the resortgoers over in the plaza talking about going to the pool, so that could be fun. Sure, she was almost 100% sure that she wasn’t allowed in there, but what was the harm in sneaking in, eh?
She hopped off of Vida Loca, and with a pep in her step, began making her way over to one of the resort’s pools.
The ferry to the Devil Blue, Waterfront District, roughly 11:30 AM.
Laverne Cassiel wasn’t one to show it well, but they were definitely feeling slightly on edge here, and internally, criticising such an attitude. You can’t be on edge when you’re going to a luxury resort… You’re supposed to be at your best of moods when you go to do something nice, something extravagant… People will know that something is off, something is the matter.
Though troubled, it was not on their face nearly as much as they’d thought, however; it wasn’t so much that people were avoiding them based on a bad mood, so much as one did not talk to strangers on a ferry so much as they spoke to strangers on a bus, but also multiplying that by the disconnect of opulence towards those ‘not worth’ associating with.
“You hear about the prices on Niters? I’ve been absolutely dying to give these a try, demand is higher than ever, and the supply just… Tanks? What’s with that?” A random guy, hipster-looking, foodie, maybe, was complaining to a similarly bougie-looking friend, shaking his head.
The other man nodded, groaning. “I hear you, I hear you so hard… I wasn’t going to eat the stuff, seafood is against my diet, but I was going to prepare such wonderful pictures of a Niter Blowfish Tartare for my food blog… I’d already put down my deposit, contacted a local photographer and everything! I’ll have to get into their kitchens and find some, no matter the price, or my clout is ruined.”
Laverne had seen pictures of the stuff, and frankly, that guy was a moron if he thought it possible to make those things even remotely photogenic, even if he was probably making the right call not wanting to put it in his mouth; if Laverne ever had the opportunity, they would sure as hell wait for the other guy to take a bite. Had they heard it right, though? They were harder to find now or something?
Of course it made sense for the Devil Blue to get them in lighter capacity, if anyone in the area was, but what could be causing the shortage, so soon after they seemed to be becoming more common than ever? There was apparently an incident of sorts here not a few days ago, though people were keeping shush on just what the hell was going on because of that.
Honestly, Laverne didn’t actually care all that much. Their assessment was that it related to whatever in the area would sometimes cause people to ‘disappear’, and whatever that was was probably injured or forced to retreat now (not dead… If it was dead, the supply would stop entirely, which was not the case) and ODIN was trying to keep the news quiet. Least the news made it a lot more comfortable for them to travel by ferry for what they really cared about that day: this Devil Blue resort apparently had a clinic which serviced the Stand-using underground. Doubtless, in times of growing strife like these, a place like that would be an informational hotbed, tactically vital to get in good with.
Though even the decision to investigate that today had been an improvised one, determined on the spot to be a sound tactical decision for one tipping point of a reason: they were being followed, and needed to get the hell away from that.
Roughly an hour ago - Sound’s Garden, near Heartache Casino
For the past several days, the members of Red Carpet Renaissance had all a strange feeling about them. While always it seemed there were eyes upon them in Los Fortuna, for some reason, it had been different in recent days. There was a particular sense to everyone that there was someone, specifically following them, and nobody knew who it could be, or why.
Laverne, though they had yet to report this, had a feeling about where it came from, correlating when it started: it began the day after Kimijo Kaneko went to investigate that damn baseball game. Sure, some people on that chat program were doing their moral grandstanding about what happened there, pretending they’re better than that, that her opponent being a good man makes any of what she did different from every damn fight every damn day in this city, but all of them, it seemed, were at least for the moment wise enough not to put their money where their mouth is and actually follow up on it, and if they had, they’d probably be in some nightmare backroom right now.
This feeling, it was different, as if someone had started to take the entire team more seriously… Which, itself, meant a lot to unpack.
They had actually been trying to follow a sheepish event manager’s association with the owner of the casino that day, see if they couldn’t find something worth blackmailing him over and making him feel ‘indebted’ to them, but that case hadn’t been going smoothly as it could, and as they combed over the area, that is when they saw ‘them.’
A thin figure clad head-to-toe in black, jacket zipped up with a fuzzy-looking trim, biker gear, with orange underneath, and a distinct-looking helmet that looked like something out of a science-fiction film, mouthpiece something like a helmet of armor, visor black, lines and circles along the surface. The morning light reflected off of the visor hard enough to make Laverne squint. This person sat upon a sleek-looking sports bike, revving it at them.
When Laverne looked their way, the figure seemed to drive away, but kept showing up throughout the area, and more and more, Laverne got the distinct feeling this person was exactly the bad news they were waiting for…
They had to lose them.
So naturally, Laverne did just that, utilizing their Stand in a diversionary effort that seemed to successfully draw the figure away, and figuring that an offshore hotel was just the place to lose a biker for a little while. Besides that, within a few minutes of their reflection, the ferry wasn’t a minute away from reaching port at the Devil Blue. They could focus on this now, and not that bastard.
“H-hey, check this out! Someone’s driving on the water!”
The hipsters were speaking to one another, one handing the other a set of binoculars to look out on the waters due North of them, towards the mainland. The other, then, remarked in alarm. “Oh, my god! Is that the Black Angel, here? Oh, ooh, what a sight, what a sight!!”
“It definitely is, look at that!”
“Lemme see,” Laverne said, speaking up now before going ahead and seizing, with little resistance, the binoculars still around the first guy’s neck, going wide-eyed at what appeared on the other end.
The damn motorcycle was uneasily yet consistently making its way along the water, tires spinning as it raced forward against the momentum of the waves. The rider was the same, and what Laverne had read as a trim of fuzz around the upper torso of their jacket, now, flying just behind them as they advanced like a pair of short wings.
Shit, seriously?
Fucking hell, of course it’s a Stand or a Stand User or something.
Would Laverne have to fight on the way to this place..?
Wait, no, never mind. As they looked around, they saw the ferryman overhear just that, muttering into a radio too far, too quietly, to hear them, but close enough to see that the words ‘angel’ were being mouthed on their lips.
Ah, the island was close at hand, certainly closer to arrive at than this ‘Black Angel’ was fast, and some strong-looking people were coalescing around the ferry docks.
Keeping it cool, as the boat found its way to a stop, Laverne walked away, the sounds in the fading distance of a woman saying, “did you forget already? You’re not welcome on this island. Set so much as a wheel on the pavement before this resort you approach, and you know what comes next.”
Though the future was uncertain on whether or not they would cross paths again, for the rest of their time on the island, that was the last Laverne Cassiel saw of the Black Angel. Preliminary research made security seem lax here (they don’t deal with VALKYRIE at all, which is… Rare, for a high-profile private business like this), but it seemed they were just holding out for the important things… They couldn’t help but crack a private grin at how this poor bastard had followed them all this way, only to get turned away near instantly. Haha! Victory: Laverne. Serves you right for wasting my morning! Now, onto making use of this new place..!
They soon, like Glitch, learned that this ‘Peres’ was out, that they couldn’t get into the clinic without either breaking and entering (not that they were morally above it, but it wasn’t necessary) or waiting for that point…
Well, they’d come to a resort island, and knew for the time being that they were completely safe, so why not try to live a little to kill time?
A pool within The Devil Blue, Waterfront district 12:02 PM
Upon sneaking her way over a fence and into the resort’s pool, Glitch found herself with a severe case of choice paralysis. She stood out like a sore thumb, sprawled out on a lounger, ear perched out, picking up on and discerning between the wide variety of going-ons at the pool with a mischievous grin on her face the whole time. She could start off by taking a plunge, or perhaps use Vida Loca to get someone else to take one, or maybe go on a trip to the bar for a snack, or do one of the million other ideas that popped into her head!
“Heheh- oh!” before she could get too comfortable, she heard something very interesting - the sound of someone jumping over the fence, just like she had previously done. “Hmmm….” summoning Vida Loca for a better look, she saw Laverne, catching the investigator right in the middle of a decidedly illegal act. Not that Glitch cared, or even knew much about this odd person, but her interest had certainly been piqued.
Just as Glitch had taken notice of Laverne, so did they take notice of her, or more precisely, of Vida Loca’s massive form, staring right at them. With a quick shuffle they attempted to get out of the stand’s sight, preferring to avoid any unnecessary encounters with other stand users in what was supposed to be their way of killing time. However, Glitch wasn’t going to let them get away, and Laverne quickly found her right on their trail, wanting something to do with them. Instead of running away and possibly drawing more attention to themselves, Laverne opted to wait for Glitch to arrive.
And arrive she did, hopping towards Laverne and stopping in front of them, leaning in to get a close look at them and letting out an curious “Hmmrgh...” , which Laverne responded to by leaning back and putting a distance between them and this nuisance. “Do you want something, miss...?” they asked, faking confusion. With any luck, this person will leave them alone and they’ll be able to go on with their day.
“Glitch! I couldn’t help but overhear you jumping over the fence to get in, so I decided to go over and greet you! I did the same thing, you see, hehe...” She said, giggling to herself. Laverne looked back at them, a straight face hiding their annoyance at Glitch’s harassment.
“And I’m Laverne. I do believe that it’s best to keep a low profile in these situations, so it’s best for us to stay away from each other. If we make a scene and are caught, we’ll be kicked out of here, and I’m sure you’d rather-” “Boooooooooooooring!” Glitch interrupted Laverne with a loud shout, attracting the attention of some of the resortgoers, who’d begun murmuring between themselves. Laverne knew they needed to get away from this person if they wanted to stay in the resort.
“Hmm. Feel free to do whatever you want, Glitch, but I’m just here to relax, so I’ll be keeping a low profile. Here, take this and go find something fun to do.” Laverne said, taking a ten dollar bill out of their wallet and tossing it in the air, leaving Glitch to chase after it while they slunk away.
Glitch, on her end, was quite pleased by the bribe, and immediately found herself spending it all on snacks which she quickly gobbled up. With the bribe money and snacks gone, she once again found herself thinking of what to do, keeping an ear out for interesting occurrences. A little boy slipping into the pool, an arguing couple, Laverne talking with a staff member about something…
She decided to focus on the latter, and managed to pick up on their conversation. Laverne was mentioning some sort of nuisance that had snuck into the pool, a short woman who was currently in the- wait. They were talking about HER, weren’t they?! They were trying to get her kicked out!
Gasping out loud at the sheer audacity, Glitch was utterly shocked! This person, whom she had seen as a kind benefactor who had given her spending money, a comrade who had snuck into the resort just like she had, was trying to get her kicked out! “Hrrrggh…” She growled in annoyance. Laverne had just made this personal! They were trying to get her kicked out? Nonsense! She’d get them kicked out instead!
Laverne, meanwhile, hadn’t been successful in getting the staff to escort Glitch out of the premises. Something about them not having “sufficient evidence”, apparently. They turned over to look at her, only to realize that she had caught onto their attempts, as evidenced by her angry expression and the fact that her stand was out, staring at them as well. She pointed over to Laverne menacingly, her body language practically screaming ‘I’ll get you kicked out instead, just you wait!’.
“Tch,” This wasn’t perfect, but no matter. Laverne looked around the pool area, taking everything in. The positions of the employees, the items in the area, and the resortgoers… All predictable. The one anomaly was her, Glitch. She seemed so odd, with her utterly simple desires and her desire to one-up them. Laverne was an expert of deduction, but their expertise was completely unnecessary when it came to trying to tell what this woman was thinking.
She wanted to challenge Laverne? So be it. They were sure they weren’t going to lose.
OPEN THE GAME! (credit to magistelles for the image!)
Location: A fenced-off area with two pools, one regular (20x48) pool and one diving pool (20x20, very deep), one of many such areas within The Devil Blue. The whole area is 80 meters long and 44 meters wide, each tile being 4x4 meters. The light grey areas on the map are the walkways, and the light green ones are grassy areas on the side of the pool. The dark grey paths going over the pool are bridges, tall enough that they can be passed under. The purple rectangles indicate the positions of the diving boards, one being 1 meter tall, one being 5 meters tall, the final being 10 meters tall. The brown tiles represent the bar area.
All across the pool’s perimeter on the walkways, there are many lounging chairs for relaxation and umbrellas for shade, with resortgoers occupying many of them. A few are situated on the grass as well. Some of the resortgoers have left their bags on the loungers, containing a variety of different items that one might take to the pool, alongside cash and their room keycards. There’s also the bar area, serving basic food and drinks to whomever may need it, provided they have the cash for it.
Goal: Get the employees in The Devil Blue to kick your opponent out! If you act overly suspicious, the resort employees will ask you for your room keycard and attempt to investigate you.
While the employees won’t bother you unless you bother them first, they’ve got a few rules they expect you to keep:
  • You must have a keycard to be within the pool
  • Don’t bother or attack the other resortgoers and ruin their stay
  • Don’t carry any dangerous objects within the pool area
  • Don’t destroy any resort property
If the employees spot you breaking any of the rules, or are given evidence of you doing so, they will begin questioning you and ask for your room keycard. If one is shown to them, they will let you off with a warning, and if one isn’t, they will kick you out. After you’re let off with a warning, you will be kicked out if you’re reported and approached an additional time.
Additional Information: Resortgoers can be found all around the area, with 222 physicals and a 3 in “dear god just let me calm down in peace”. Unless you’re really annoying them, they’ll try to ignore you and go on with their lives, and if you do annoy them enough, they’ll complain about you to the employees.
The employees are situated mostly around the bar area and around the gates, but are also dotted around the perimeter of the pool, overlooking the goings-on of it, though they’re situated sparsely enough that there’s substantial “deadzones” that their sight doesn’t ordinarily cover. They have 222 stats, and a 4 in collective memory - they communicate with each other efficiently, remember your faces and which keycard you supposedly have, and will call you out if they spot you breaking any of the rules multiple times.
Any stand users that are currently within the area, if there even are any, don’t seem to really care about you letting your stands out and won’t pay it any mind. However, if any resortgoer is injured in a severe capacity due to your stands for a reason that can’t be explained away as anything else, the pool will be closed and you will lose the match.
Team Combatant JoJolity
Graveyard Shift Tiger “Glitch” Ricky “My tail is second only to my face! I want to rub it on my teeth and then lick it back all pretty!” Though Laverne has interrupted your plans somewhat, the reason you came to the pool in the first place was to have fun, and you’re not gonna let that change! Make sure to have as much fun as possible while trying to get Laverne kicked out!
Red Carpet Rennaisance Laverne Cassiel “Look! My right hand! It turned back into wood again! It’s not gonna turn back into a hand anymore! This is bad, Toshizaku!” As opposed to Glitch, you’re not the type to be so blatant about your actions and attempts at kicking Glitch out. Remain subtle throughout your strategy, make sure that your clay statues aren’t exposed for what they truly are in front of the bystanders!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
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